TTRPG Pickup Con Games Schedule

Please contact me with any questions or concerns about registration.


Pickup Con Schedule

*All times listed in the US Central Time Zone.*


Friday

Saturday

Sunday

Upcoming Cons!


Filtering by: “Spectators Welcome”

Dec
7

“The Winter Formal” is West marches style game in the Masks system led by Ansel Burch

High school is hard enough with all the normal changes to your body, life, worldview, and ability to control your own life. With superpowers though, everything gets harder. So, the staff of Halcyon high try valiantly to keep a few normal touchstones of an American high school experience in place for the kids. And that means two hours in which the entire gymatorium is encased in a Faraday cage so that no distress call, beacon, warning, or extraterrestrial data wave will interrupt the festivities. That should be absolutely fine. It's been fine before.

This game will be great if you like teenage angst, well intentioned mistakes, and the threat of romance.

Players should build characters ahead.

The GM is very familiar with this game.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚬⚬

This game will be hosted in room #3 of the TTRPG Pickup Con server. Spectators are welcome.

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/a

nsel-burch

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“Recipe for Disaster” is a Standard one-shot in the Wilderfeast system led by Nona,
Dec
7

“Recipe for Disaster” is a Standard one-shot in the Wilderfeast system led by Nona,

Hunter. Ranger. Keeper. Chef.

In Wilderfeast, you are a Wilder. You are human, though you might not look like it, as with every hunt, you incorporate part of another monster into yourself. Once upon a time, the first Wilder dedicated their lives to containing the Frenzy, the incurable curse that amplifies hunger, pain, and rage in a vicious cycle. But despite their best efforts, it now circulates with virulent speed across the One Land. Wilders spend their time between hunting monsters that cannot be saved and helping those that can. As the Frenzy spreads, the Wilders fight to maintain harmony between humanity and nature. They kill the creatures they must, nurture the ones they can, and consume the ones they fail to save. In doing so, Wilders transform into half-human chimeras, for like all monsters, they derive their power from the One Law of the One Land: You are what you eat. 

The game offers a nice blend of exploration, roleplay, and combat in its gameplay loop: Travel and discover plants and monsters in the One Land. Forage and cook meals. Track and hunt down a frenzied monster. Honor its sacrifice with a feast that will forever change you (literally!) In today's adventure, poachers have captured the Wilders, along with several wild monsters they hope to sell to the Charter. But one caged monster has the frenzy and escapes! To secure their own freedom, to keep the infection from spreading, and to ensure no one else gets hurt, the Wilders must band together and hunt it down.

This game will be great if you like cooking, exploration, nature, animals, monsters, Dungeon Meshi, and Monster Hunter.

New players welcome. 

The GM is very familiar with this system.

Pre-generated characters provided. 

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚬⚬⚬

Exploration: ⚪⚪⚪⚬⚬⚬

This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome.

Tags: animals, monsters, exploration, fantasy Content warnings: harm to animal-like monsters

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Root and Branch” is a Standard One Shot in the Mappa Mundi system led by Nona
Dec
7

“Root and Branch” is a Standard One Shot in the Mappa Mundi system led by Nona

The Mappa Mundi Institute has dedicated itself and its Chroniclers to a single mission with three interconnected pillars. First, to travel the world, learning and writing the history of its peoples after the Flux. Second, to find, study, and protect the Monsters and Creatures that call the Wilds their home. And third, to go beyond the borders of the old and map the new. 

Mappa Mundi - An Exploration + Ecology RPG is a TTRPG about exploring a world recovering from a century of ecological disaster and cultural isolation, a world populated by fantastical Monsters and Creatures that roam the Wilds, a world shaped by Fate. Leave your sword at home, Chronicler! A sharp mind and a curious spirit are the only weapons you’ll need. You are Archivists, Diviners, Fixers, and Guardians. Having sworn an oath to Do No Harm, your main mission is to find and learn about Monsters and Creatures, enigmatic beings who usually inhabit the Wilds, lands beyond the bounds of human civilization. This is a game without combat and character death. Your actions include Traversal, Observation, Deduction, and Exploration. But just because Chroniclers won’t die from getting in a fight or venturing too close to a Monster or Creature doesn’t mean they cannot contract sickness, become injured, or fall unconscious, so explore with caution! Each adventure has three phases: Research, Journey, and Encounter. Research is marked by investigation, information gathering, and discovery. Journey focuses on exploration, overcoming obstacles, and Shaping the environment. Finally, there is the Encounter, marked by positioning, understanding, problem-solving, and close contact with Monsters. An important part of the game is its Shaping, a collaborative storytelling mechanic. It is the process of Chroniclers and Narrators giving form and substance to the environment around them, of adding details, minor or major, to the places, people, Monsters, and Creatures the Narrator introduces. It also allows players to introduce ideas and creations to a scene. Be prepared to immerse yourself into a world that is involves parts of your own creation! As you explore and play, you are encouraged to draw on the map, sketch, and journal. Today's introductory oneshot is called Root and Branch, and its hook reads: Barbecia is a kingdom of dense forests, rolling hills, and swirling rivers, located on the far western edge of the continent of Evasu. You and your fellow Chroniclers have been tasked with learning of a Monster hiding in the midst of a quiet enclave, a small rain-soaked village known as Gascar. You must go in search of a ‘moving forest’ – perhaps the source of the fog that has descended on Gascar. 

This game will be great if you like exploration, worldbuilding, mapmaking, sketching, journaling, and ecology. 

New players are welcome. 

The GM is also new to this. 

Pregens can be provided, but those who wish to build their own with the GM's guidance can do so as well. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚬

Exploration: ⚪⚪⚪⚪⚪

This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome. using Miro whiteboards. https://miro.com/

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“The Ghosts of Christmas” is a standard one-shot in the This Discord Has Ghosts In It system led by Ansel Burch.
Dec
6

“The Ghosts of Christmas” is a standard one-shot in the This Discord Has Ghosts In It system led by Ansel Burch.

There’s been a disturbance at old Scrooge’s house. There’s no telling what may have happened but woe betide the scrounger who comes second to the spoils of a wealthy house. So, it is that many investigative eyes peer through the dim gloaming of Scrooge’s frigid chambers. Who can tell what ghosts they may encounter on this Christmas Eve as they defy the commandments and law all at once? 

This game will be great if you like spooky stories, A Christmas Carol (especially the Muppet version). 

New players welcome

The GM has played this game before. 

Character generation is a short part of the session. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚬⚬

This game will be hosted in a specially made Discord server. Spectators are welcome. 

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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Dec
6

“The Winter Formal” is West marches style game in the Masks system led by Ansel Burch (Copy)

High school is hard enough with all the normal changes to your body, life, worldview, and ability to control your own life. With superpowers though, everything gets harder. So, the staff of Halcyon high try valiantly to keep a few normal touchstones of an American high school experience in place for the kids. And that means two hours in which the entire gymatorium is encased in a Faraday cage so that no distress call, beacon, warning, or extraterrestrial data wave will interrupt the festivities. That should be absolutely fine. It's been fine before.

This game will be great if you like teenage angst, well intentioned mistakes, and the threat of romance.

Players should build characters ahead.

The GM is very familiar with this game.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚬⚬

This game will be hosted in room #3 of the TTRPG Pickup Con server. Spectators are welcome.

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/a

nsel-burch

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“Tiny Bugs In a Big World” is a Standard one-shot in the Pico system led by Nona.
Dec
6

“Tiny Bugs In a Big World” is a Standard one-shot in the Pico system led by Nona.

Let me tell you a story. There was a night, many, many years ago, when everything ended. Bugs aren’t that great at writing things down, so nobody really thought to record the particulars of the event, but the effects were lasting; no more pesticides, no more deforestation, no more fish hooks or bait boxes or flypaper. Pets ran free from newly-quiet houses, and roach motels showed nothing but vacancies. The biggest change that most bugs noticed that night was that it suddenly got a lot quieter, especially near those black stone ribbons they’d learned not to cross, and the immense above-ground warrens full of beeping machines and smells so succulent they were almost impossible to resist. So bugs, on the whole, flourished. And the world opened up to them in return. 

Welcome to Pico, a game of tiny bugs in a big world. The Mysteriocalypse has been termed, by some bugly historians, as the 'end of an age of order', and perhaps nowhere is this more evident than within the transparent confines of the Skyglass Dome. There are echoes of a less chaotic time - workbenches stacked with rusting tools, sacks of sand that would have dwarfed even a picotitan before they split and spilled, the remnants of a fine iron cage standing stark against the outer sky. But that old world is... Well, not gone, not entirely, but certainly thoroughly reclaimed.

The Skyglass Dome now stands as an ecological triumph, a contradiction, and a living chaos. Desert dunes stretch between lush, fertile flowerbeds,and cacti grow in the shade of fruiting vines. The glass panelling that once kept the outside world at bay is bloomcovered, stem-choked, and in some places missing entirely. Some denizens, the spiky sorts, revel in the spilled sands and the heat of a glass-focused sun and wish to keep things as they are. Others want to speed the spread of vegetative chaos, hatching elaborate schemes to break panes and twist metal, and sowing ever more seeds wherever they'll take. The Skyglass Dome is glorious, rowdy, tropical, colorful and above all, ready for you to come visit and explore. Pico is the newest release by Felix Isaacs, based off the same engine as his award-winning game The Wildsea, with a few little bugly twists thrown in to keep things fresh! It is a fiction-first system about playing as tiny bugs in a huge world where humans have disappeared entirely. The game's themes are Cute, Weird, Community, Creativity and Adventure. It is a game about solving tiny problems, most often in creative ways and often without violence. 

This game will be great if you like exploration, creative problem solving, playing small creatures in a big world, The Wildsea, Mausritter, Redwall, The Rescuers, The Hobbit, Over The Hedge, Discworld, Hollow Knight, or Thumbelina.

New players are welcome. 

The GM is also new to this system.

Pregenerated characters are provided to pick from. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚬

Exploration: ⚪⚪⚪⚪⚬

 Tags: exploration, animals. 

Content warnings: lots of different bugs 

This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning


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Dec
6

“The Winter Formal” is West marches style game in the Masks system led by Ansel Burch

High school is hard enough with all the normal changes to your body, life, worldview, and ability to control your own life. With superpowers though, everything gets harder. So, the staff of Halcyon high try valiantly to keep a few normal touchstones of an American high school experience in place for the kids. And that means two hours in which the entire gymatorium is encased in a Faraday cage so that no distress call, beacon, warning, or extraterrestrial data wave will interrupt the festivities. That should be absolutely fine. It's been fine before.

This game will be great if you like teenage angst, well intentioned mistakes, and the threat of romance.

Players should build characters ahead.

The GM is very familiar with this game.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚬⚬

This game will be hosted in room #3 of the TTRPG Pickup Con server. Spectators are welcome.

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/a

nsel-burch

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"Ghost Beetle Blues” is a Standard One-Shot in the Mausritter system led by Nona,
Dec
6

"Ghost Beetle Blues” is a Standard One-Shot in the Mausritter system led by Nona,

Session pitch: There is a disturbance in the Pet Cemetery. The dead rise from their graves, wandering among the tombstones. Something sinister is going on, but what's causing all of this? Runi the Moon Witch, a mourner of every unsettled soul, has come to the cemetery to sing the Blues of Moonlit Rest. This should solve the disturbance, but things have gone wrong, and she cannot do it alone! In a dream, she came to you for help. Now the adventurers must brave the cemetery, figure out what's causing these disturbances, and aid Runi in completing her ritual, before it is too late... About Mausritter: The settled mice huddle together, hidden in their settlements in trees and burrows and walls, scraping and saving. A tenuous existence. You are not like those settled mice. By choice or by necessity, you are an adventurer. You live by your luck, your smarts, your bravery. With your friends by your side, you will abandon the warmth and safety of the mouse settlements and venture forth into the dark and dangerous places where other mice do not dare to tread. There is great wealth to be found by those who are willing to take it. It's a huge and dangerous world out there. It does not look kindly on a small mouse. But if you are very brave and very clever and just a bit lucky, you might be able to survive. And if you survive long enough, you might even become a hero amongst mice. 

This game will be great if you like Redwall, The Rescuers, The Hobbit, Over the Hedge, Thumbelina, OSR-style RPGs, and ghost stories. 

Character creation is very quick and involves just a few random rolls. We'll do this together at the start of the session.

This session will be especially good for new players.

The GM is very familiar with this system. 

This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome. using https://miro.com/

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Ghost Tour” is a Standard One-Shot in the Creepy Crawls system led by Nona.
Dec
6

“Ghost Tour” is a Standard One-Shot in the Creepy Crawls system led by Nona.

Creepy Crawls is a short collaborative storytelling game that uses mapmaking and worldbuilding elements. The game is inspired by walking ghost tours that exists in real life. Each tour has its own flavor inspired by the history of the city, the ambiance of the walk, and the tour guides themselves. In Creepy Crawls, players take turns as Tour Guide, leading a walking tour through their city. As you walk, you are describing its history, atmosphere, and the many stories that it holds, particularly Ghost Stories. During play, we draw from a deck of cards that corresponds to random tables to guide and inspire us. This is a quick GMless game of just 1 to 2 hours. 

New players are welcome. 

This game will be great if you like ghost stories, map-building, storytelling, worldbuilding, games like The Quiet Year, Beak Feather & Bone and i'm sorry did you say street magic. 

Content warnings: talks about topics like death, grisly murders, and frightening spirits. Lines & Veils along with the X-card will be used as Safety Tools to ensure everyone is comfortable. 

This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome. using Miro whiteboards. https://miro.com/

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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Dec
5

"Holidays on the Farthbelg Space Station" is a standard one-shot in the Mavericks system led by Ansel Burch

Holodays have always been an important part of life in the Stellaric College. Everyone needs a chance to relax, restore themselves and engage with fantasy. The idea of having everyone on the station engage in the holo at once to build community seems … odd. This is usually a private enterprise or to be shared with intimates. There's something alien about getting to know a new person and making small talk while lasers carefully replicate a world around you. 


Nevertheless you have been voluntold to gather supplies for the real, consumable refreshments and to stage them in the holo-array. Might as well get it done.


This game will be great if you like Star Trek, Doctor Who, and holiday special games.

Pre-generated characters will be available though you are also welcome to build your own weird alien.

This game was written by the GM.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚬⚬

This game will be hosted in room #3 of the TTRPG Pickup Con server. Spectators are welcome. 

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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“Resort Island” is a Standard One Shot in the Deathmatch Island system led by Nona.
Dec
5

“Resort Island” is a Standard One Shot in the Deathmatch Island system led by Nona.

Deathmatch Island explores the idea of a cruel system that uses paranoia and competitiveness to turn competitors against one another, and whether those victims will ultimately destroy each other or build the solidarity needed to smash the system together. You are Competitors who have been dropped onto an island for this strange and scary game with only vague memories. You will forge relationships with your fellow teammates, negotiate alliances with other competitors, compete in deadly contests, earn rewards, and make your way towards a thrilling endgame. Along the way, you'll narrate flashbacks to your competitor's mysterious past, giving everyone insight into what motivates them in the present. Ultimately, the competitors will progress through the island until the final Stand Off. Will you play to win? Or will you try to break the game? While this is a brutal game about survival, you are mostly trying to work together for survival against rival groups. However, PvP is possible in the endgame. It is also important to know that it uses a zoomed-out single-roll resolution system and time skips. Be prepared to take turns narrating outcomes for group scenes, often switching between what happened in the scene and your character's private confessionals in front of a camera, taped after the fact as the audience gets to view what happened. This all works to represent how reality TV shows only show certain interesting bits, along with montage sequences, and not every single moment. Today, you'll play on Resort Island, an idyllic-looking island that was once a former resort for the rich and powerful. Complete with white sand beaches and peaceful-looking lagoons, theme park attractions, luxury entertainments, and even the usual bit of cultural appropriation. But this peaceful-looking island will soon reveal a whole array of deadly games. Ready or not, here you go!

  • This game will be great if you like Battle Royale, Squid Game, The Hunger Games, FantasticLand, Black Mirror and/or reality TV. 

  • New players to the system are welcome, but they need to have overall TTRPG experience and be comfortable narrating (parts of) a scene on their own.

  • You will get to roll up a character ahead of time, guided by the GM. 

  • The game runner is familiar with this system. 

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚬

Tags: modern, dystopia, battle royale, game show Content warnings: possible player-vs-player in the end game

This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome. Possibly using Miro whiteboards. https://miro.com/

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Mount & Mana” a Standard One-Shot in the Journeymon system led by Nona.
Dec
5

“Mount & Mana” a Standard One-Shot in the Journeymon system led by Nona.

Mount & Mana” a Standard One-Shot in the Journeymon system led by Nona.

Friday, December 5, 2025 3:30 AM, 3.5 hours, 2-4 players 

Take one more step to crest the rise, and look towards the horizon: out there, in new and fantastical lands, your next big adventure awaits! Though you have set out on this journey with your friends, your closest companion is the monster at your side. Welcome to the world of JourneyMon! This PbtA-based game takes inspiration from Pokémon and other similar anime. It plays just like a TV show/cartoon, where each session is a single Episode split into three parts: the Prologue, the Show, and the Epilogue. Everyone, including the GM, gets to go on a journey of discovery as we start each episode by taking turns answering prompts about our region and its inhabitants. In this Pilot Episode called Mount & Mana, player trainers are attending a fun competition at the beach, but the stakes quickly change! Before they know it, they must avert a volcanic disaster at the Mon Loa holiday resort instead! Will you succeed? Play to find out! This game will be great if you like having a pet companion, Pokémon, Digimon, PbtA games. New players are welcome. The GM is also new to this. You can pick a Playbook/Trainer Type and customize your trainer ahead of time. You may also come up with the details of your partner Mon if you want, or you can ask the GM to make one up for you. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚬⚬

Exploration: ⚪⚪⚪⚬⚬⚬

This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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"On the Hill" a Standard One Shot in the Liminal Horror system, led by Nona de Koning
Oct
26

"On the Hill" a Standard One Shot in the Liminal Horror system, led by Nona de Koning

Liminal Horror is a rules-lite, adaptable Survival-Horror roleplaying game about regular characters and their struggles against the things that go bump in the night. The game focuses on surviving the weird and investigating horrors while blending simple, old-school-inspired rules with modern, narrative first principles. Survival is not guaranteed, and those who do make it through are often forever changed. Liminal Horror is not a game about solving mysteries, but rather surviving them. This time, you're all going to explore a state park where uncanny things keep happening. Can you make it back out alive? Play to find out! It does not matter if the new signs read “Gareth Pines State Park.” The locals will always call it The Hill, and they will always say it with a wary glance out the window. The trail maps and spray-painted blazes have done nothing to allay their superstitious fear of The Hill and its abandoned monastery. But the tourists still come. Whispered warnings at the gas station will not stop them from venturing out into the woods. The junkyard full of abandoned cars with out-of-state license plates will not stop them from seeking out the ruins on The Hill. And the tattered “Missing Person” flyers will not stop them from going missing themselves... 

This game will be great if you like exploration, investigative horror, playing as ordinary people, doom clocks, OSR and NSR games. 

New players welcome. 

Pre-generated character templates are provided to pick from. 

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Parsely: Spooky Manor” a Standard One Shot in the Parsely system. Led by Nona de Koning
Oct
25

“Parsely: Spooky Manor” a Standard One Shot in the Parsely system. Led by Nona de Koning

The job was simple: deliver a package to the reclusive resident of a mysterious mansion. But all is not as it seems…. Lord Spooky’s mansion is full of mystery and danger and who knows what else?!

Before the first 3D video game came out, all video games were text-based adventures. These were simple scenarios with limited interactions. The player would type their actions into the game, and if it was a valid command, the game would respond with new content.

Players will take control of a character together and the GM will play as the parser and control the computer processing your commands. Players will alternate giving commands like GO NORTH, LIGHT LAMP or GET SWORD, which the GM will follow to the best of the imaginary computer's ability. There’s no limit to the number of people that can play and no limit to the fun. So what are you waiting for? It’s time to unplug from your computer and plug into Parsely! Don't forget to hit SAVE and be mindful, because 3 deaths means GAME OVER! ;-) "

This game will be great if you like choose-your-own-adventure books, 80s computer RPGs, and Super Mario.

Players will control a single nameless player character together as a group

This session will be especially good for new players. New players are welcome.

The game runner is very familiar with this system

Tone: Silly⚪⚪⚬⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚬

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

CW: lack of control, character death (but without any gore or explicit details)

Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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"Under the Weather" a Standard One Shot in the Bump in the Dark system, led by Nona de Koning,
Oct
24

"Under the Weather" a Standard One Shot in the Bump in the Dark system, led by Nona de Koning,

“Bump in the Dark” is a Forged in the Dark (FitD) game about people hunting monsters in a fictionalized version of a mid-90s US mining town. Each player plays one of these monster hunters in a group that already knows each other. You will gather clues, piece them together, and solve a supernatural mystery, for which there is no predefined solution. This usually ends in a final showdown with some monster(s), your success partially depending on the earlier investigation. Consider shows like X-Files and Buffy, which feature supernatural mystery and action. The setting is quite dark and gritty, but not bleak. There are still moments of slice-of-life, humor, and levity, balancing out the supernatural horror. The game also has a strong message about the value of community and people in the town, particularly player characters, working together to make their town the best it can be and to stand against the darkness. Play to find out how the hunters survive as the stakes grow higher around them. Will they put the pieces together in time to save the day? Today's scenario is called Under the Weather, where local citizen Joe Halazia has been found dead in his home near Guilty River. However, all doors and windows of his house were locked from the inside. The state of the body indicates that this wasn’t a natural death, and it’s decaying at a supernatural rate. You will have to investigate soon, but there’s a problem: the weather forecast predicts that a huge storm is about to hit Last Pine. 

This game will be great if you like the supernatural, Monster of the Week, the X-Files, Buffy the Vampire Slayer, chosen family, investigation, showdowns, PbtA, and FitD games. 

The GM will contact players to select and customize characters ahead of time. 

New players welcome. 

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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"Lovecraftesque" a Standard One Shot in the Lovecraftesque system, led by Nona,
Oct
24

"Lovecraftesque" a Standard One Shot in the Lovecraftesque system, led by Nona,

Lovecraftesque is a GMless storytelling game of creeping cosmic horror, emulating the tone and pace of eldritch horror stories. As a group, we'll tell the story of a single character, who stumbles upon clues to a terrible evil. It creates slow-building, brooding horror that the main character at first dismisses, until all too suddenly it becomes impossible to deny. The ending will certainly be bleak, and the main character is likely to meet their doom. The game will use cards to guide us. Together we’ll build up a creepy eldritch mystery, one Clue at a time. At the start of the game, we only introduce subtle Clues, so the horror increases gradually, but as the game progresses, we’ll unlock scarier and more bizarre Clues. The truth behind the mystery is only revealed at the end, but we can brainstorm theories explaining the Clues as we play. During gameplay, we rotate between different roles. The active player will be the Narrator, whose job is to describe the world around the main character, and to reveal a Clue that hints at a terrifying cosmic mystery. Another will be the Witness, who portrays the main character and determines their actions in the story. Any other players are Whisperers, who support the Narrator by dripping in atmospheric description, answering the Narrator’s questions, and playing supporting characters. Each turn, we'll swap roles until eventually, we send the main character stumbling towards a confrontation with a cosmic evil. Time to find out the truth behind the Clues, and drive the story to a horrifying conclusion. 

This game is perfect for fans of cosmic horror, card prompts, Fiasco, and other storytelling games. 

New players welcome. 

Players should have experience with some RPGs. 

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room. We'll be using Miro whiteboards. https://miro.com/

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Blood in the Water” is a Standard one-shot in the Rapscallion, led by Ansel Burch
Sep
28

“Blood in the Water” is a Standard one-shot in the Rapscallion, led by Ansel Burch

Sail the strange seas with a crew of magic-touched, vice-driven, twice damned pirates. The Leviathan's horde calls to the captain, and for the first time, our assorted ghosts, djinn, demons, and monsters are in agreement. We stand to profit enormously if we can get to the skull grotto before the beast. The scaly bastard's been seen on the other side of the world. Even at his speed, we should have a couple of days for the heist of the decade. 

This game will be good if you like pirates on the edge of destruction and fantastical adventures driven by personal need.

We will build characters in session.

New players are welcome.

The game runner is very familiar with this system.

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚬

This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room

CW: blood, vice, temptation, some pseudo-sexual themes.

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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“You Wouldn't Steal a Car” is a West Marches (Roughly Connected) session in the Masks system, led by Ansel Burch
Sep
28

“You Wouldn't Steal a Car” is a West Marches (Roughly Connected) session in the Masks system, led by Ansel Burch

In this epic issue, our heroes face a real conundrum. Is it better to commit minor crimes or risk not saving the day? Introducing Sister Silver, the Happy Medium, all the way from Eastern Europe. Will our teenage capes come to terms with her predictions or find another devil to bargain with?

This game will be good if you like teenage superhero stories like Teen Titans and all those movies in the 80's and 90's that were fixated on teenage drama whilst saving the day. 

Players should build characters ahead.

New players are welcome.

The game runner is very familiar with this system.

Tone: Silly⚪⚪⚬⚬⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚬⚬

Exploration: ⚪⚪⚬⚬⚬

This game will be hosted on the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.

CW: teenage angst

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch 

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“A Life on the Ocean Waves” is a Standard one-shot in the Goblin Quest system. Led by Nona de Koning.
Sep
28

“A Life on the Ocean Waves” is a Standard one-shot in the Goblin Quest system. Led by Nona de Koning.

Goblin Quest is a tabletop roleplaying game by Grant Howitt about slapstick violence, fatal ineptitude, and the most incredible adventure of your life.. Doodle and play five goblins each (in sequence, not parallel) and watch them one by one meet hilarious ends. As you play, you’ll tell stories about goblins trying to achieve basic tasks and meeting fatal misadventure as they do it. You’ll play the goblins, and you’ll steer them through (or, more commonly, directly into) adversity, and you’ll have a fun time doing it. Will they survive the dangerous world and complete all their silly quests? Probably not. But you'll have fun finding out! Today, your Goblins will go on a Quest we'll call A Life on the Ocean Waves. Tired of the reeking claustrophobia of the Green Pits, you’ve decided to get together a greasy crew of restless adventure types and set sail for a nautical life. Unfortunately, you’re going to have to build a boat out of filthy rubbish and scrounged scrap, and all you have to sail it on is the festering swamp that borders the western wall of the Great Battle Camp. What could possibly go wrong with that plan, right? 

This game will be great if you like drawing, goblins, shenanigans, harebrained schemes, Saturday morning cartoons, and Grant Howitt's games. This system is especially great for new players. 

The game runner is very familiar with this system. 

We will build characters in session. 

Note: drawing your goblins is a minor but required part of gameplay; this can be done digitally or on paper. If drawing on paper, please be prepared to take pictures of your goblins (using a smartphone) and share/upload them in our game's thread here on Discord. 

Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.


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“The Terror of Dagger Bay” is a Standard One-Shot in the Deck system, led by Ansel Burch.
Sep
28

“The Terror of Dagger Bay” is a Standard One-Shot in the Deck system, led by Ansel Burch.

There are a few pirates in the world who haven't been to Dagger Bay. It's a rite of passage to sail along the bay from the false edge to the true. It's said that the blade won't cut down those tougher than steel. What happens to the others may be too gruesome to tell. Can your crew exfiltrate a young myrfolk and a flylander who ran off to become pirates?

This game will be good if you like Pirates of the Caribbean, Hook, and Sea Hawk. 

The game runner will provide characters.

New players are welcome.

This system was written by the game runner.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚬

This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room

CW: Deep water.

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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Sep
28

“Stonespire Marsh” a Standard One Shot in the Mausritter system. Led by Nona de Koning

Session pitch - Crawler Beyond The Stone:
Stonespire Marsh, named for the eponymous boulder at its center, is home to reclusive, sun-basking lizards. One day, amidst the muck and mud, they uncovered an entrance to the Stonespire itself, and their demeanor changed. They opened their island, speaking to visitors about a ""Second Sun.” They promise sanctuary and shelter the lost and needy, ""The Second Sun brings warmth and prosperity to all it shines upon."" However, pilgrims that enter the Stonespire never seem to leave again. What are High Priest Zon and the lizard cult up to? It's time for your brave mice to crawl beyond the stone and investigate what's really going on in Stonespire Marsh!
About Mausritter:
The settled mice huddle together, hidden in their settlements in trees and burrows and walls, scraping and saving. A tenuous existence. You are not like those settled mice. By choice or by necessity you are an adventurer. You live by your luck, your smarts, your bravery. With your friends by your side, you will abandon the warmth and safety of the mouse settlements and venture forth into the dark and dangerous places where other mice do not dare to tread. There is great wealth to be found by those that are willing to take it.
It's a huge and dangerous world out there. It does not look kindly on a small mouse. But if you are very brave and very clever and just a bit lucky, you might be able to survive. And if you survive long enough, you might even become a hero amongst mice."
This game will be great if you like Redwall, The Rescuers, The Hobbit, Over The Hedge, Thumbelina, OSR style RPGs
We will build Level 1 characters in the session. Character creation is lightning-quick and involves just a few random rolls. We'll do this together at the start of the session. If you've played Mausritter before and want to bring an existing character, contact me upfront to discuss.
This session will be especially good for new players.
The game runner is very familiar with this system.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚪⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room. The game runner will use Miro whiteboards for mapping. https://miro.com/
CW
: drug use, cult, imprisonment, ritual sacrifice, possible PC death (you can continue with a new PC if that happens)
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
Check
out the Rules: https://losing-games.itch.io/mausritter

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“All Hands on Deck” is a Standard one-shot in the Descended From The Queen system. Led by Nona de Koning.
Sep
28

“All Hands on Deck” is a Standard one-shot in the Descended From The Queen system. Led by Nona de Koning.

All Hands on Deck is a zero-prep GMless game and a hack of For The Queen. In this game, we collaboratively tell a story about a ship, its crew, and the sea they sail on. It is a game about the relationships between those people, about relying on each other, about being an individual in a team. We start by briefly discussing what sort of ship you sail, giving it a captain and naming them both. There is no need to dwell on details at this step; we'll learn more about our individual crew members, our captain, and our ship as our story develops! 

This game will be great if you like For The Queen, ships, pirate crews, and collaborative prompt-based storytelling. 

This system is especially great for new players. 

The game runner is very familiar with this system.

Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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Cloud of Dreams is a Standard One-Shot in the Age of Adventure system, led by GM Tavis
Sep
27

Cloud of Dreams is a Standard One-Shot in the Age of Adventure system, led by GM Tavis

Age of Adventure RPG is a one-page rules-light heroic fantasy game inspired by the 'Lasers & Feelings' d6 dice pool system. Be prepared for some old-school fun as you dice with death in search of fortune and glory! So grab your pack, sharpen your sword, and ready your spells. Now Onward to Adventure! https://adrian-young-games.itch.io/age-of-adventure-rpg

💰  Cost: Free

🗓️  When: https://r.3v.fi/discord-timestamps/

🎲  Where: Discord for Voice, dice rolls and character sheets (video optional)

🕰️  Duration: 4 hours

🧑‍🤝‍🧑  No. of Players: 2-4

📖  Player Guidelines: Potential Character Death. No rules knowledge required. No PvP.

⚔️  Character Selection: Pre-generated Characters available here: https://bit.ly/AoA-Pre-Gens (returning Characters welcome)."

This game will be great if you like RPG fantasy

https://bit.ly/AoA-Pre-Gens

https://adrian-young-games.itch.io/age-of-adventure-rpg

New players are welcome.

The game runner is very familiar with this system.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚬⚬

Exploration: ⚪⚪⚪⚬⚬

This game will be hosted on another Discord server. Spectators are welcome in the Discord room.

CW: possible character death 

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“The Terror of Dagger Bay” is a Standard One-Shot in the Deck system, led by Ansel Burch.
Sep
27

“The Terror of Dagger Bay” is a Standard One-Shot in the Deck system, led by Ansel Burch.

There are a few pirates in the world who haven't been to Dagger Bay. It's a rite of passage to sail along the bay from the false edge to the true. It's said that the blade won't cut down those tougher than steel. What happens to the others may be too gruesome to tell. Can your crew exfiltrate a young myrfolk and a flylander who ran off to become pirates?

This game will be good if you like Pirates of the Caribbean, Hook, and Sea Hawk. 

The game runner will provide characters.

New players are welcome.

This system was written by the game runner.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚬

This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room

CW: Deep water.

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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“Blood in the Water” is a Standard one-shot in the Rapscallion, led by Ansel Burch
Sep
27

“Blood in the Water” is a Standard one-shot in the Rapscallion, led by Ansel Burch

Sail the strange seas with a crew of magic-touched, vice-driven, twice damned pirates. The Leviathan's horde calls to the captain, and for the first time, our assorted ghosts, djinn, demons, and monsters are in agreement. We stand to profit enormously if we can get to the skull grotto before the beast. The scaly bastard's been seen on the other side of the world. Even at his speed, we should have a couple of days for the heist of the decade. 

This game will be good if you like pirates on the edge of destruction and fantastical adventures driven by personal need.

We will build characters in session.

New players are welcome.

The game runner is very familiar with this system.

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚬

This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room

CW: blood, vice, temptation, some pseudo-sexual themes.

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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“The Sunken Tower” is a Standard One-Shot in the Dragonbane system. Led by Nona de Koning.
Sep
27

“The Sunken Tower” is a Standard One-Shot in the Dragonbane system. Led by Nona de Koning.

 Dragonbane is a classic fantasy TTRPG, OSR/NSR in spirit and full of magic, mystery, and adventure. Carefully explore, creatively solve problems, and treat combat like the dangerous thing it is! Dragonbane is designed from the ground up to facilitate fast and furious play, with room for laughs at the table, while still offering brutal challenges for the adventurers. The sea wind howls, and the smell of seaweed and decay stings your noses. You pull your cloaks tighter around you as the rowboat cuts through the restless sea towards your destination. Then the fog clears to reveal the sinking tower rising from the water. This is the moment you have all been waiting for, the day when the enchanted stone tower said to have been built by a mad mage rises from the sea once more. It only happens once every twenty years, according to the fishermen around the inn’s warming hearth, and only stays above water for two hours. Then it sinks back into the deep along with its treasures. There is a ghostly green light glowing ominously at the top of the tower. That is where the sorcerer’s emerald is said to be. Perhaps you will be the first to find it? Today, you'll play the Sunken Tower scenario, which Free League designed specifically for convention play. Players will need to work together to solve puzzles, win battles, and find valuable treasures. And all that in just two hours, as the IC part has a strict time limit! The session is scheduled for 3 hours to allow for introducing characters, a brief teach, a midway break, and a short wrap-up at the end, where your score is revealed! The latter is just a fun nod to those old-school tournament-style games, as always, telling a good story together is more important than winning! Pregen characters are provided. 

New players are welcome. 

The game runner is new to this system, but has plenty of experience with similar games. 

Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome. using Miro whiteboards, https://miro.com/

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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Sep
27

Release the Kraken! Is a Standard One Shot in the Deck system, led by Tz.

"The West Indies Company has long been frustrated by the loss of profit margins from pirates raiding their shipping and local rulers and towns refusing their oh-so-reasonable trade treaties. Now they set their sights on a way to achieve total domination. Having recently found an artifact with the power to potentially bind the Kraken itself, they seek to turn this legendary avatar of the sea into a brute force superweapon in the name of their shareholders.


This of course, cannot be allowed, and that's where you come in. Nautical adventurers from various backgrounds, it will be up to you to infiltrate their grand fleet and stop the dark cultists of capital from completing their evil scheme."


This game will be great if you like swashbuckling action, foiling the forces of capital, and a mythical sense of scale.

We will build characters in session.

New players are welcome.

Players will be learning this system together with the game runner.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚪⚪⚬

Role Play: ⚪⚪⚪⚬⚬

Exploration: ⚪⚬⚬⚬⚬

This game will be hosted on the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.

CW: Cruelty towards mythical animals

TZ’s Game Runner Profile: www.indecisionist.com/ttrpg-pickup-con-game-runners/tz

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“Squall of the Southward Passage” a Standard One Shot in the D&D 5e system. Led by Rayne Whitington
Sep
27

“Squall of the Southward Passage” a Standard One Shot in the D&D 5e system. Led by Rayne Whitington

The morning hardly dawns at all on the 7th day of your voyage with your new captain. As his map foretold, the sea in this channel is choppy and littered with many jagged rocks. He confidently steers you through them, but there are moments that make you wonder why he sails with such speed through such treacherous waters. You cannot help but feel that something dark is driving him onward. 

In this adventure you’ll play as a crew member on a small sailing vessel. You’ve been hired to help Captain Topsham explore a channel within a range of sea mountains in hopes of finding a safe passage to the other side. You’ll choose your role within the ship during character creation as well as your standard class. 

This game will be great if you like seafaring adventures and eldrich horror. 

Players should build characters ahead.

–D&D 5E | Level 3

–Use point-buy or standard array for stat generation. 

–Any officially published content for classes, feats, ancestries, etc is fine. Permanent flying features excluded. (Content from established third-party sources is encouraged, but needs to be run by me before the game.)

–You'll be choosing your role on the ship first come, first served.

New players are welcome. 

The game runner is very familiar with this system.

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚪⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚬⚬

This game will be played in room #2 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

CW: Risk of drowning. Will feature underwater and eldritch horror.

Tags: Fantasy, Pirates

Rayne Bakcheious’s Game Runner Profile: https://www.indecisionist.com/ttrpg-pickup-con-game-runners/rayne-bakcheious  

Warhorn: https://warhorn.net/events/ttrpg-pickup-con/manage/schedule/sessions/45f44f37-054a-4389-9214-6d687f183b5a

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“You Wouldn't Steal a Car” is a West Marches (Roughly Connected) session in the Masks system, led by Ansel Burch
Sep
27

“You Wouldn't Steal a Car” is a West Marches (Roughly Connected) session in the Masks system, led by Ansel Burch

In this epic issue, our heroes face a real conundrum. Is it better to commit minor crimes or risk not saving the day? Introducing Sister Silver, the Happy Medium, all the way from Eastern Europe. Will our teenage capes come to terms with her predictions or find another devil to bargain with?

This game will be good if you like teenage superhero stories like Teen Titans and all those movies in the 80's and 90's that were fixated on teenage drama whilst saving the day. 

Players should build characters ahead.

New players are welcome.

The game runner is very familiar with this system.

Tone: Silly⚪⚪⚬⚬⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚬⚬

Exploration: ⚪⚪⚬⚬⚬

This game will be hosted on the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.

CW: teenage angst

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch 

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“Off the Hook” is a Standard One-Shot in the Descended From The Queen system. Led by Nona de Koning.
Sep
27

“Off the Hook” is a Standard One-Shot in the Descended From The Queen system. Led by Nona de Koning.

Rumors of a terrible sea monster have been floating around your seaside town. People disappearing, tides changing, total devastation... Gnashing teeth, unimaginable strength... Hardly anyone goes outside anymore. No one has actually seen this monster in all its entirety, but you can't live in terror forever. Boarding the next available boat, you set off on what might be your last marine journey. With nothing better to do, you begin to reminisce about the tall tales about the sea monster. Will they prove to be true when you finally encounter the monster? And can you bring yourself to end its life?

Off the Hook is a zero-prep GMless game and a hack of For The Queen. In this game, we collaboratively tell a story of rumors and mystery surrounding a sea monster currently terrorizing the seaside town you and your ragtag group of people hail from. Using a card deck and pregenerated prompts, we exchange memories, tales, hypotheticals, and general banter about the sea monster. Ultimately, we decide if we let the monster live, out of mercy or perhaps out of safety, or confront the monster, to capture it, kill it, or die trying. 

This game will be great if you like For The Queen, sea monsters, pirate crews, and collaborative prompt-based storytelling. 

This system is especially great for new players.

The game runner is very familiar with this system. 

Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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