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“Off the Hook” is a Standard One-Shot in the Descended From The Queen system. Led by Nona de Koning.

  • Indecisionist Productions (map)

Rumors of a terrible sea monster have been floating around your seaside town. People disappearing, tides changing, total devastation... Gnashing teeth, unimaginable strength... Hardly anyone goes outside anymore. No one has actually seen this monster in all its entirety, but you can't live in terror forever. Boarding the next available boat, you set off on what might be your last marine journey. With nothing better to do, you begin to reminisce about the tall tales about the sea monster. Will they prove to be true when you finally encounter the monster? And can you bring yourself to end its life?

Off the Hook is a zero-prep GMless game and a hack of For The Queen. In this game, we collaboratively tell a story of rumors and mystery surrounding a sea monster currently terrorizing the seaside town you and your ragtag group of people hail from. Using a card deck and pregenerated prompts, we exchange memories, tales, hypotheticals, and general banter about the sea monster. Ultimately, we decide if we let the monster live, out of mercy or perhaps out of safety, or confront the monster, to capture it, kill it, or die trying. 

This game will be great if you like For The Queen, sea monsters, pirate crews, and collaborative prompt-based storytelling. 

This system is especially great for new players.

The game runner is very familiar with this system. 

Hosted on the Pickup Con server, only using Discord, as always, spectators are welcome.

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September 27

“The Coldsteel Curse” is a Standard One-Shot in the Cryptid Creeks system. Led by Nona de Koning.

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September 27

“You Wouldn't Steal a Car” is a West Marches (Roughly Connected) session in the Masks system, led by Ansel Burch