TTRPG Pickup Con Games Schedule

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Pickup Con Schedule

*All times listed in the US Central Time Zone.*


Friday

Saturday

Sunday

Upcoming Cons!


Filtering by: “Room 3”

“A Life on the Ocean Waves” is a Standard one-shot in the Goblin Quest system. Led by Nona de Koning.
Sep
28

“A Life on the Ocean Waves” is a Standard one-shot in the Goblin Quest system. Led by Nona de Koning.

Goblin Quest is a tabletop roleplaying game by Grant Howitt about slapstick violence, fatal ineptitude, and the most incredible adventure of your life.. Doodle and play five goblins each (in sequence, not parallel) and watch them one by one meet hilarious ends. As you play, you’ll tell stories about goblins trying to achieve basic tasks and meeting fatal misadventure as they do it. You’ll play the goblins, and you’ll steer them through (or, more commonly, directly into) adversity, and you’ll have a fun time doing it. Will they survive the dangerous world and complete all their silly quests? Probably not. But you'll have fun finding out! Today, your Goblins will go on a Quest we'll call A Life on the Ocean Waves. Tired of the reeking claustrophobia of the Green Pits, you’ve decided to get together a greasy crew of restless adventure types and set sail for a nautical life. Unfortunately, you’re going to have to build a boat out of filthy rubbish and scrounged scrap, and all you have to sail it on is the festering swamp that borders the western wall of the Great Battle Camp. What could possibly go wrong with that plan, right? 

This game will be great if you like drawing, goblins, shenanigans, harebrained schemes, Saturday morning cartoons, and Grant Howitt's games. This system is especially great for new players. 

The game runner is very familiar with this system. 

We will build characters in session. 

Note: drawing your goblins is a minor but required part of gameplay; this can be done digitally or on paper. If drawing on paper, please be prepared to take pictures of your goblins (using a smartphone) and share/upload them in our game's thread here on Discord. 

Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.


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Sep
28

“Stonespire Marsh” a Standard One Shot in the Mausritter system. Led by Nona de Koning

Session pitch - Crawler Beyond The Stone:
Stonespire Marsh, named for the eponymous boulder at its center, is home to reclusive, sun-basking lizards. One day, amidst the muck and mud, they uncovered an entrance to the Stonespire itself, and their demeanor changed. They opened their island, speaking to visitors about a ""Second Sun.” They promise sanctuary and shelter the lost and needy, ""The Second Sun brings warmth and prosperity to all it shines upon."" However, pilgrims that enter the Stonespire never seem to leave again. What are High Priest Zon and the lizard cult up to? It's time for your brave mice to crawl beyond the stone and investigate what's really going on in Stonespire Marsh!
About Mausritter:
The settled mice huddle together, hidden in their settlements in trees and burrows and walls, scraping and saving. A tenuous existence. You are not like those settled mice. By choice or by necessity you are an adventurer. You live by your luck, your smarts, your bravery. With your friends by your side, you will abandon the warmth and safety of the mouse settlements and venture forth into the dark and dangerous places where other mice do not dare to tread. There is great wealth to be found by those that are willing to take it.
It's a huge and dangerous world out there. It does not look kindly on a small mouse. But if you are very brave and very clever and just a bit lucky, you might be able to survive. And if you survive long enough, you might even become a hero amongst mice."
This game will be great if you like Redwall, The Rescuers, The Hobbit, Over The Hedge, Thumbelina, OSR style RPGs
We will build Level 1 characters in the session. Character creation is lightning-quick and involves just a few random rolls. We'll do this together at the start of the session. If you've played Mausritter before and want to bring an existing character, contact me upfront to discuss.
This session will be especially good for new players.
The game runner is very familiar with this system.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚪⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room. The game runner will use Miro whiteboards for mapping. https://miro.com/
CW
: drug use, cult, imprisonment, ritual sacrifice, possible PC death (you can continue with a new PC if that happens)
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
Check
out the Rules: https://losing-games.itch.io/mausritter

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“All Hands on Deck” is a Standard one-shot in the Descended From The Queen system. Led by Nona de Koning.
Sep
28

“All Hands on Deck” is a Standard one-shot in the Descended From The Queen system. Led by Nona de Koning.

All Hands on Deck is a zero-prep GMless game and a hack of For The Queen. In this game, we collaboratively tell a story about a ship, its crew, and the sea they sail on. It is a game about the relationships between those people, about relying on each other, about being an individual in a team. We start by briefly discussing what sort of ship you sail, giving it a captain and naming them both. There is no need to dwell on details at this step; we'll learn more about our individual crew members, our captain, and our ship as our story develops! 

This game will be great if you like For The Queen, ships, pirate crews, and collaborative prompt-based storytelling. 

This system is especially great for new players. 

The game runner is very familiar with this system.

Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“The Sunken Tower” is a Standard One-Shot in the Dragonbane system. Led by Nona de Koning.
Sep
27

“The Sunken Tower” is a Standard One-Shot in the Dragonbane system. Led by Nona de Koning.

 Dragonbane is a classic fantasy TTRPG, OSR/NSR in spirit and full of magic, mystery, and adventure. Carefully explore, creatively solve problems, and treat combat like the dangerous thing it is! Dragonbane is designed from the ground up to facilitate fast and furious play, with room for laughs at the table, while still offering brutal challenges for the adventurers. The sea wind howls, and the smell of seaweed and decay stings your noses. You pull your cloaks tighter around you as the rowboat cuts through the restless sea towards your destination. Then the fog clears to reveal the sinking tower rising from the water. This is the moment you have all been waiting for, the day when the enchanted stone tower said to have been built by a mad mage rises from the sea once more. It only happens once every twenty years, according to the fishermen around the inn’s warming hearth, and only stays above water for two hours. Then it sinks back into the deep along with its treasures. There is a ghostly green light glowing ominously at the top of the tower. That is where the sorcerer’s emerald is said to be. Perhaps you will be the first to find it? Today, you'll play the Sunken Tower scenario, which Free League designed specifically for convention play. Players will need to work together to solve puzzles, win battles, and find valuable treasures. And all that in just two hours, as the IC part has a strict time limit! The session is scheduled for 3 hours to allow for introducing characters, a brief teach, a midway break, and a short wrap-up at the end, where your score is revealed! The latter is just a fun nod to those old-school tournament-style games, as always, telling a good story together is more important than winning! Pregen characters are provided. 

New players are welcome. 

The game runner is new to this system, but has plenty of experience with similar games. 

Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome. using Miro whiteboards, https://miro.com/

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Off the Hook” is a Standard One-Shot in the Descended From The Queen system. Led by Nona de Koning.
Sep
27

“Off the Hook” is a Standard One-Shot in the Descended From The Queen system. Led by Nona de Koning.

Rumors of a terrible sea monster have been floating around your seaside town. People disappearing, tides changing, total devastation... Gnashing teeth, unimaginable strength... Hardly anyone goes outside anymore. No one has actually seen this monster in all its entirety, but you can't live in terror forever. Boarding the next available boat, you set off on what might be your last marine journey. With nothing better to do, you begin to reminisce about the tall tales about the sea monster. Will they prove to be true when you finally encounter the monster? And can you bring yourself to end its life?

Off the Hook is a zero-prep GMless game and a hack of For The Queen. In this game, we collaboratively tell a story of rumors and mystery surrounding a sea monster currently terrorizing the seaside town you and your ragtag group of people hail from. Using a card deck and pregenerated prompts, we exchange memories, tales, hypotheticals, and general banter about the sea monster. Ultimately, we decide if we let the monster live, out of mercy or perhaps out of safety, or confront the monster, to capture it, kill it, or die trying. 

This game will be great if you like For The Queen, sea monsters, pirate crews, and collaborative prompt-based storytelling. 

This system is especially great for new players.

The game runner is very familiar with this system. 

Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“The Coldsteel Curse” is a Standard One-Shot in the Cryptid Creeks system. Led by Nona de Koning.
Sep
27

“The Coldsteel Curse” is a Standard One-Shot in the Cryptid Creeks system. Led by Nona de Koning.

In Cryptid Creeks, you play a crew of River Scout teenagers setting out to save Clawfoot, the place you call home. Guided by a benevolent cryptid called the Watcher, you will travel the waterways, track down Clues to dangerous Curses, and break them before it’s too late! All the while, an eldritch figure known as the Peddler schemes from the shadows, willing you to fail, and for Clawfoot to fall. It is meant to emulate a blend of mystery, horror, and coming-of-age genres. And the overall vibe is cozy horror, meaning it alternates between comforting and creepy fiction. The system is based off Carved from Brindlewood: this means there is no canon solution to breaking the curses! Instead, players must collect and piece together different clues to come up with a convincing answer and play to find out if they're right! This time, the Coldsteel Curse is plaguing your town: In recent days, vandalism and petty burglaries have been plaguing the area. People are saying that the docks have suffered the most because of this. In addition, the Tranquility ferry has ceased operations due to an unseasonably heavy fog. The police don't seem worried, but you are sure a Curse is the cause. It's not long before you learn that the McGally & Son Fish and Tackle shop is aglow with eldritch energy! Could this be the Ghost of Captain Coldsteel, a feared pirate who lived and died in this area many centuries ago? Can you find out what brought him back and how to stop him once and for all? 

This game will be great if you like playing as teenagers, solving mysteries, Carved from Brindlewood, and media like The Goonies, Gravity Falls, Night in the Woods & Stranger Things. 

The GM will make a thread in advance to sort character selections. 

New players are welcome. 

The GM is very familiar with this system. 

Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“For the Spoils” is a Standard One-Shot in the Descended From The Queen system. Led by Nona de Koning.
Sep
26

“For the Spoils” is a Standard One-Shot in the Descended From The Queen system. Led by Nona de Koning.

For the Spoils is a zero-prep GMless game and a hack of For The Queen. In this game, we collaboratively tell a story about scoundrels looking to score big. For this month's Pickup Con theme of High Seas, I've predetermined we'll play as a crew of pirates! We'll tell the story of our crew planning, executing, and facing the fallout from what they hope is a big score. As is typical of heists in film and TV, your story will be told in a non-linear fashion - with point-of-view shifts, flashbacks, and other common tropes of the genre. 

This game will be great if you like For The Queen, heist movies, pirate crews, and collaborative prompt-based storytelling. 

This system is especially great for new players. 

The game runner is very familiar with this system. 

Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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Sep
26

“The Sunken Lampooned” a Standard One Shot in the Beakwood Bay system. Led by Nona de Koning

About the game system:
Beakwood Bay is a PbtA/Carved from Brindlewood roleplaying game for 2-4 ducks and a Keeper (GM), but not just any ducks. Inspired by Donald Duck and Uncle Scrooge comics, in this hack of Brindlewood Bay you play as bipedal Mallards hired to hunt down treasure instead of solving mysteries. Beakwood Bay is a thriving port city inhabited by all sorts of anthropomorphic animals, where anything can happen and adventure is always on the agenda. The city’s aesthetics are rooted in the early 20th Century, but there are all manner of scientific advancements, such as an experimental rocketpad, a bustling university, and many factories. The oligarchs who control these technology-focused businesses often act as patrons for working ducks and adventurous mallards. No one comes to Beakwood Bay without a plan of how to leave richer. But there’s a curse that comes with this pursuit and many fall victim to the so-called Coin Fever. Ducks who are sitting on vaults of gold are frequently cruel and miserly in later years, pushing away family and friends to slavishly protect the gold they’ve acquired.

But for now, you are just a Middle Class Mallard who dreams of adventure with your friends. Your ducks work in service of the city’s wealthy benefactors, trying to make a fortune to call their own all while working to avoid the crippling greed and exploitation that is rampant among the city’s elite. Hindered by NPCs after the same treasure, players do their best to gather clues (represented as helpful information and tools that can be used to recover the treasure) before finally trying to retrieve it. There is no prewritten canon path or method, instead it's up to you to cleverly combine all that you've found to obtain the treasure! Will you succeed? Play to find out!
Session pitch:
New-money billionaire Silas Pepperbeek has had just about enough of trying to ingratiate himself in Beakwood Bay society. But he has a plan that will make him a fortune and get him in good with the other oligarchs! He decides to sent the Mallards off to uncover the remains of the recently sunk so-called unsinkable freighter, the Lampooned, hoping to find the Shining Beak, a stunningly-detailed diamond bust of the legendary Morganna le Duck. The ship went down while crossing the North Atlantic, supposedly striking an iceberg and sinking in inhospitable frigid waters. He offers to pay handsomely if the Mallards recover it."
This game will be great if you like Ducktales, Indiana Jones, cartoons, comic books, Brindlewood Bay, PbtA games, collaborative storytelling
Players should build characters ahead.
New characters (this system has no levels) Character creation is a really quick multiple-choice process. The game runner will contact players in advance to share handouts (rules reference & character sheets) and make your selections.
New players are welcome., Players need to have played some RPGs.
The game runner has run this game a few times now.
Tone: Silly⚪⚪⚪⚬⚬ Serious
Combat: ⚪⚬⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.
CW: greed, capitalism, social class differences

Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
Check
out the Rules: https://jackson-adams-rpg.itch.io/beakwood-bay (free download of character sheet)

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Recipe for Disaster is a Standard one-shot in the Wilderfeast system, led by Nona.
Aug
31

Recipe for Disaster is a Standard one-shot in the Wilderfeast system, led by Nona.

Hunter. Ranger. Keeper. Chef. In Wilderfeast, you are a Wilder. You are human, though you might not look like it, as with every hunt, you incorporate part of another monster into yourself. Once upon a time, the first Wilder dedicated their lives to containing the Frenzy, the incurable curse that amplifies hunger, pain, and rage in a vicious cycle. But despite their best efforts, it now circulates with virulent speed across the One Land. Wilders spend their time between hunting monsters that cannot be saved and helping those that can. As the Frenzy spreads, the Wilders fight to maintain harmony between humanity and nature. They kill the creatures they must, nurture the ones they can, and consume the ones they fail to save. In doing so, Wilders transform into half-human chimeras, for like all monsters, they derive their power from the One Law of the One Land: You are what you eat. The game offers a nice blend of exploration, roleplay, and combat in its gameplay loop: Travel and discover plants and monsters in the One Land. Forage and cook meals. Track and hunt down a frenzied monster. Honor its sacrifice with a feast that will forever change you (literally!) In today's adventure, poachers have captured the Wilders, along with several wild monsters they hope to sell to the Charter. But one caged monster has the frenzy and escapes! To secure their own freedom, to keep the infection from spreading, and to ensure no one else gets hurt, the Wilders must band together and hunt it down.

This game will be great if you like cooking, exploration, nature, animals, monsters, Dungeon Meshi and Monster Hunter. 

New players welcome. 

The GM is very familiar with this system. 

Pregen characters provided. 

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚬⚬

Exploration: ⚪⚪⚪⚬⚬

This game will be hosted in room #3 of the TTRPG Pickup Con Discord server. The game runner will use Miro whiteboards for mapping. https://miro.com/ Spectators are welcome.

Content warnings: harm to animal-like monsters

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Room For Everyone” is a Living World One Shot in the Yazeba's Bed & Breakfast system. Led by Nona de Koning.
Aug
29

“Room For Everyone” is a Living World One Shot in the Yazeba's Bed & Breakfast system. Led by Nona de Koning.

Welcome to Yazeba's Bed & Breakfast, a sprawling old house outside time and space, where it’s always September 15th and there’s always room for a new visitor. The unusual blend of premade characters, modular rules, and legacy mechanics makes this TTRPG perfect for pick-up play: busy players can drop in and out without ever feeling lost, and anyone who wants to jump in can make a long-term impact without a long-term commitment. Yazeba's is yours to change. Perhaps Residents will leave or change, Guests will become far more important than you expected, or Journeys will take unexpected twists. Take control of one of the 7 long-term residents of the B&B or choose from a cast of 50 quirky guests, each of whom has their own ongoing storylines.

Chapters can be played in any order and include things like lazy afternoons, frightful nights, insurmountable chores, and zany competitions, so every adventure is full of surprises. When we were little, we were taught that a story is a sequence of events with a beginning, middle and end. But that’s not how all stories work: some loop around on themselves, some are told out of sequence, and some never end. After we play one Chapter, we can play another without worrying too much about whether it came before or after the Chapter we just played, or how much time has passed. Think back on that prolific paperback series you may have once read: you might have missed a few issues, or read them out of order, but you were always able to figure out what was going on. That's what Yazeba's is going for!

Chapters are short, so we may play more than one adventure during our session, swapping characters in between! 

If you've played Yazeba's before, feel free to let your gamerunner know which chapters you've played, so you can try some new ones. There are many different types to suit different moods and player counts. It's the gamerunner's birthday, so we'll for sure play the chapter called Gertrude's birthday this time around!

This game will be great if you like legacy board games, trying different things, and collaborative storytelling.

New players are welcome. Players need to have played some RPGs. The game runner is very familiar with this system.

The game comes with pre-existing characters to pick from.

Role Play: ⚪⚪⚪⚪⚪

This game will be hosted in room #3 of the TTRPG Pickup Con Discord server. The game runner will use Miro whiteboards for mapping. https://miro.com/ Spectators are welcome.

Content warnings: n/a

Tags: fantasy, cozy, living world

Nona de Koning’s Game Runner Profile https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Welcome to Hekaton” a Standard One Shot in the Legacy: Life Among Ruins system. Led by Nona de Koning.
Jul
27

“Welcome to Hekaton” a Standard One Shot in the Legacy: Life Among Ruins system. Led by Nona de Koning.

System Pitch Legacy: Life Among the Ruins is a PbtA game about the survivors of a reality-twisting apocalypse, and how they adapt to and rebuild their new world. Unique is the shift between the zoomed-out overview of your setting over multiple generations and the zoomed-in play of individual scenes. Every player gets two different playbooks, one for their family and one for their character. When your own character isn't in a scene, you can grab one of the quick characters and guest-star in someone else's family! As you play you’ll move between the family and character levels, zooming in to play through a short adventure with a group of characters and then zooming out to show the broad strokes of your families pursuing their agenda. Your family (i.e. faction) is a collection of survivors brought together by blood, loyalty, or ideology, with their own strange powers hard-earned as they survived the apocalypse. They have their own needs, strengths, and doctrine, and you will use their forces to conduct diplomacy, claim resources, and use subterfuge on other factions. Families act slowly, taking days or weeks to take action. You’ll also have an individual character - a particular member of your family who is your story’s focus. They’re in a position to change the course of the family’s history, whether the family intended to give them that power or not. They’ll have their own skills and powers, as well as the ability to command the family’s forces and resources. They’re more flexible than a family, able to act in a matter of moments and call on their friends from other factions for aid. If you play beyond a one-shot, your character's choices can even impact their family for many generations to come!

Session Pitch: Welcome to Hekaton. This world was meant to be paradise. From the first probe flyby, we heard incredible tales of lush jungles, pristine oceans, and fantastic beasts. Our ancestors landed, and there were some teething problems, for sure. The space elevator took longer than expected to build, and the ambient spores caused widespread illness before we worked out the source. Solutions were found, and the colony was prospering. Then the titans came. Maybe they were always there, slumbering in the jungle. Maybe they’re agents of the planet’s immune system, generated to wipe out our infestation. Maybe the research complexes out there in the jungle made something strange that they couldn’t control. They struck like a hammer blow. Towering beasts several stories tall surged out of the jungle, tearing apart our city. With a snap heard around the world, a titan shattered the diamond filaments of the space elevator. We fled into our bunkers or deep into the wild as its shards crashed down, gouging deep furrows in the land. With victory achieved, the beasts melted back into the jungle. We don’t know why nobody’s rescued us. Maybe they think the colony’s dead. Maybe they’ve fallen to their own apocalypse. All we know is that we’re stranded down here, finding homes in the ruins of our grandparents’ palaces. But still we look to the stars, and dream of a life free from the titans.. 

New players welcome. 

Players should have played some RPGs before. 

The game runner will provide pre-generated characters to pick from, with room for customization. 

Tone: Silly⚪⚪⚪⚪⚬ Serious

This game will be hosted in room #3 of the TTRPG Pickup Con Discord server, and spectators are welcome.

Content warnings: Kaiju monsters, apocalyptic keystones like resource scarcity and environmental threats, chances of minor PvP 

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“I'm Sorry Did You Say Street Magic” a Standard One Shot in the Microscope system. Led by Nona de Koning.
Jul
26

“I'm Sorry Did You Say Street Magic” a Standard One Shot in the Microscope system. Led by Nona de Koning.

I'm Sorry Did You Say Street Magic is a GMless and diceless worldbuilding game (a hack of Microscope) about building a city together: filling it with life and vivid detail, exploring its hidden corners, and meeting its strange and wondrous inhabitants. This city that we call home has a magic all its own. It is wonder, and joy, and spirit ̶ and with that spirit, we breathe life into the city together. An archipelago-based fishing town, separated by its various islands, gathers annually to celebrate the turn of the harvest. A collective of magical artists embarks on an ambitious project: a guerrilla public transit system powered by enchanted street art. In a sprawling metropolis decades from now, breakthroughs in biotechnology offer citizens superpowers far beyond mortal ability. 

These are just a few samples of the types of cities and stories this game can create. What will ours look like? Play to find out! For a smoother and shorter experience, we'll use the Easy Streets supplement, providing us with a base framework to guide our worldbuilding. The gamerunner will provide several options for everyone to vote on, to ensure we'll develop a city with themes and a setting everyone is excited about. 

This game will be great if you like worldbuilding, city life, exploring neighborhoods, people watching, architecture, and collaborative storytelling. 

This game is great for new players. 

The game runner is very familiar with this system. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚬⚬

This game will be hosted in room #3 of the TTRPG Pickup Con Discord server, and spectators are welcome. Using Miro whiteboards. https://miro.com/

Content warnings: n/a

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Grown-Up Attraction” a Standard One Shot in the Tales from the Loop system. Led by Nona de Koning.
Jul
26

“Grown-Up Attraction” a Standard One Shot in the Tales from the Loop system. Led by Nona de Koning.

System Pitch Tales from the Loop is a TTRPG using the Year Zero Engine, a D6 dice pool system from Free League. You play as young teens in the late 1980s, solving Mysteries connected to the Loop. Choose between character Types such as the Bookworm, the Popular Kid and the Weirdo. Everyday Life is full of things like nagging parents and never-ending homework. But there are also Mysteries, where you encounter the strange machines and weird creatures that have come to haunt the countryside after the Loop was built. The kids get to escape their everyday problems and be part of something meaningful and magical – but also dangerous. Session Pitch The autumn wind is brisk and chilly. The calm of everyday life settles over the area. But something else is in the air. A taste of something forbidden, something unnaturally tempting. The Kids notice how adults behave strangely, becoming victims of desire. Can the nefarious plot be stopped in time or will the grown-ups go willingly to their own doom? This game will be great if you like alternate realities, solving mysteries, ordinary people saving the day, engaging with your inner kid and mixing slice of life with adventuring. New players are welcome. The game runner is very familiar with this system. 

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚪⚬

Role Play: ⚪⚪⚪⚬⚬

Exploration: ⚪⚬⚬⚬⚬

This game will be hosted in room #3 of the TTRPG Pickup Con Discord server, and spectators are welcome.

Content warnings: n/a

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Throne of the Forest Queen” a Standard One Shot in the Trophy Dark system. Led by Nona de Koning.
Jul
25

“Throne of the Forest Queen” a Standard One Shot in the Trophy Dark system. Led by Nona de Koning.

Trophy is a strongly collaborative storytelling game with horror themes throughout. It is about a group of treasure-hunters on a doomed expedition into a natural biome that doesn’t want them there. The game tells the story of the physical and mental descent of the treasure hunters as they move deeper and deeper into their location. Their journey will ultimately bring them to ancient ruins that hold the treasure they seek, and the monstrous entities that now dwell there. This is not, however, a hopeful story of brave and daring adventurers slaying dragons and dragging bags of gold with them back to town. This is a horror story of entitled pillagers meeting tragic ends. It is very likely that all the treasure-hunters will die or — at best — be permanently scarred and haunted by their expedition. Can you trust your friends? Can you even still trust yourself? In this game, the Trophy isn't the treasure you seek, but nature trying to take you as its trophy instead. Trophy Dark is designed to be played as a one-shot with small groups of 2-3 player characters. Players are heavily involved in offering up possible consequences for others throughout the game instead of just playing their own characters, so please be comfortable with this when signing up. Single-oneshot adventures are called Incursions.

Today's incursion is called Throne of the Forest Queen, where the following lures in your characters... The constant drizzle that has accompanied you through the tangled woods abates as you come into a lush glade baked in golden sunlight. The stink of mud and leaf mold is cut through with a cleaner scent of pine and crisp mornings. A stag at the edge of the clearing casts a lazy glance at you before trotting further into the wood, its flashing tail an invitation to follow. You have reached the Queensweald—rumoured home to salvation, inspiration, cures to fantastical diseases, and wonders conjured only in dreams. Only the stout of heart enter the realm of the Forest Queen—fewer still return. Why then, if her favour is so hard to claim, do so many mortals seek it? Quite simply, it has value beyond gold. The queen’s power is nearly limitless. She controls the fae court of the forest and can make the dreams of mortals into reality if she so chooses. For so long as people desire the impossible, they will venture in search of her... 

This game will be great if you like impending doom, collaborative storytelling, and horror. Characters will be created together at the start of the session. This can be done in mere minutes, assisted by random tables and dice rolls. Players need to have played some RPGs. The game runner is very familiar with this system. 

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚪⚬

Exploration: ⚪⚪⚪⚪⚪

This game will be hosted in room #3 of the TTRPG Pickup Con Discord server, and spectators are welcome. Optional use of Google Sheets as character keeper & player aid.

Content warnings: In general: fear, paranoia, character death, high chances of other player characters betraying yours. This specific incursion can also include Body Horror, Cannibalism, Graphic Violence, Harm to Animals, Manipulation, Slavery and Torture. Many of these elements, like Torture and Harm to Animals, will only be mentioned briefly if they occur and not roleplayed out in detail.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Kids Day at Coaster Station” is a Standard One Shot in the Masks system. Led by Ansel Burch
Apr
27

“Kids Day at Coaster Station” is a Standard One Shot in the Masks system. Led by Ansel Burch

Sometimes, the most important part of teenage superheroing is remembering to be a kid. Every year, Coaster Station opens its gates to all of the kids of Halcyon City and so far, the incidents have been pretty minor. Lady Indomitable has designed a coaster that takes the riders into low earth orbit for a survivable period of time for the ultimate rush of brief near-vacuum and weightlessness. So, the entire super community has been invited to Kids Day for the unveiling. This should be the safest year yet! 

This game will be great if you like comic books, Superhero movies, emotional damage, and working as a team despite your teenage tendencies.

Players should build characters ahead.

This session will be especially good for new players.

The game runner is very familiar with this system.

Tone: Silly⚪⚪⚬⚬⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚬⚬⚬

This game will be hosted in room #3 on The TTRPG Pickup Con Discord server

CW: Hubris

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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“Kids Day at Coaster Station” is a Standard One Shot in the Masks system. Led by Ansel Burch
Apr
26

“Kids Day at Coaster Station” is a Standard One Shot in the Masks system. Led by Ansel Burch

Sometimes, the most important part of teenage superheroing is remembering to be a kid. Every year, Coaster Station opens its gates to all of the kids of Halcyon City and so far, the incidents have been pretty minor. Lady Indomitable has designed a coaster that takes the riders into low earth orbit for a survivable period of time for the ultimate rush of brief near-vacuum and weightlessness. So, the entire super community has been invited to Kids Day for the unveiling. This should be the safest year yet! 

This game will be great if you like comic books, Superhero movies, emotional damage, and working as a team despite your teenage tendencies.

Players should build characters ahead.

This session will be especially good for new players.

The game runner is very familiar with this system.

Tone: Silly⚪⚪⚬⚬⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚬⚬⚬

This game will be hosted in room #3 on The TTRPG Pickup Con Discord server

CW: Hubris

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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The Song of Bell Chapel
Mar
30

The Song of Bell Chapel

The people of the Obsidian Mountains have many stories of what they call the Bell Chapel. Sitting in a remote and dangerous part of the forest, it was said to once be a temple to a Twin Faced God of the Underworld. Hundreds of years ago people would come from far and wide with the remains of their loved ones, so that they might be carefully tended to by the monks and sent to their final rest. 

The forest was once filled with the songs of clear ringing bells. But now their god's name is forgotten, and the halls of their monastery stand silent. Until now, when the bells ring out through the forest once again. 

In this adventure you’ll play as members of the Red Hand Adventuring League who have been hired to investigate Bell Chapel. Local villagers suspect bandits may be using the old temple as a base of operations but no thefts have been reported yet. 

This game will be great if you like Dimension 20, Indian Jones, or the general idea of adventure stories.     

The players will need to create characters beforehand.             

New players are welcome in this session. 

The game runner is very familiar with this system.     

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚬

    

This game will be hosted in room #3 of The TTRPG Pickup Con Discord server. Spectators are welcome. 

CW: funerals, undeath, risk of drowning, (slight spoiler warning) cults

Check out the Rules: https://www.dndbeyond.com/resources/1781-systems-reference-document-srd  

Rayne Bakcheious’ Game Runner Profile: https://www.indecisionist.com/ttrpg-pickup-con-game-runners/rayne-bakcheious

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“A Fairy Tale Fiasco” is a Standard One Shot in the Fiasco Classic system. Led by Andy Pymont
Mar
30

“A Fairy Tale Fiasco” is a Standard One Shot in the Fiasco Classic system. Led by Andy Pymont

“You think you know the stories of Little Red Riding Hood, of Hansel and Gretel, of Snow White and Rapunzel. But what if I told you that actually, their stories were not as simple as you've been told? What if I told you that actually, these stories were much more connected and overlapping, and that, actually, everyone didn't live happily ever after?

Join us as we imagine if Into the Woods had been directed by the Coen Brothers. Can our conflicting cast of evil stepmothers, long-lost siblings, fairy godmothers, and secret lovers manage to achieve their hearts' desires? Or will it all descend into a Fairy Tale Fiasco?"

This game will be great if you like improvised story-telling and plans going spectacularly wrong!

We will build characters in session.

New players are welcome.

The game runner has run this game a few times now.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚬⚬⚬⚬

This game will be hosted in room #3 on The TTRPG Pickup Con Discord serverCW: Witchcraft, Orphan children, Love potions

View Event →
The Song of Bell Chapel
Mar
29

The Song of Bell Chapel

The people of the Obsidian Mountains have many stories of what they call the Bell Chapel. Sitting in a remote and dangerous part of the forest, it was said to once be a temple to a Twin Faced God of the Underworld. Hundreds of years ago people would come from far and wide with the remains of their loved ones, so that they might be carefully tended to by the monks and sent to their final rest. 

The forest was once filled with the songs of clear ringing bells. But now their god's name is forgotten, and the halls of their monastery stand silent. Until now, when the bells ring out through the forest once again. 

In this adventure you’ll play as members of the Red Hand Adventuring League who have been hired to investigate Bell Chapel. Local villagers suspect bandits may be using the old temple as a base of operations but no thefts have been reported yet. 

This game will be great if you like Dimension 20, Indian Jones, or the general idea of adventure stories.     

The players will need to create characters beforehand.             

New players are welcome in this session. 

The game runner is very familiar with this system.     

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚬

    

This game will be hosted in room #3 of The TTRPG Pickup Con Discord server. Spectators are welcome. 

CW: funerals, undeath, risk of drowning, (slight spoiler warning) cults

Check out the Rules: https://www.dndbeyond.com/resources/1781-systems-reference-document-srd  

Rayne Bakcheious’ Game Runner Profile: https://www.indecisionist.com/ttrpg-pickup-con-game-runners/rayne-bakcheious

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“Trouble on Quarry Street” is a Standard One Shot in the Masks system. Led by Ansel Burch
Feb
23

“Trouble on Quarry Street” is a Standard One Shot in the Masks system. Led by Ansel Burch

Sure, Quarry Street is just the road that connects the big church with the reservoir outside town but it's where we live and there's no way we're letting a supervillain scare away the pigeons, mess up Mz Gall's roses, or disrupt the annual art walk downtown.

This game will be great if you like comic books, Superhero movies, emotional damage, and working as a team despite your teenage tendencies.

Players should build characters ahead.

This session will be especially good for new players.

The game runner is very familiar with this system.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚬⚬⚬

This game will be hosted in room #3 of the Pickup Con server. Spectators are welcome.

CW: None


Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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“Port Perilous” is a Standard One Shot/ Playtest session in the Deck system. Led by Ansel Burch
Feb
23

“Port Perilous” is a Standard One Shot/ Playtest session in the Deck system. Led by Ansel Burch

Port perilous has long been the provenance of pirates as it is the last island before the vast Open Sea takes ownership of the horizon. Sailing towards the morning Sun from point perilous means going into the unknown with no promise of ever returning. By that same token, Port Perilous is the first place where anything from the wide sea will interact with the known world. This game will be great if you like pirate stories, and RP heavy combat. 

The game runner will provide characters.

This session will be especially good for new players.

This system was written by the game runner.

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚪⚬

Role Play: ⚪⚪⚪⚪⚬

Exploration: ⚪⚪⚪⚪⚬

This game will be hosted in room #3 of the Pickup Con server. Spectators are welcome.

CW: Deep water, drowning

Check out the Rules: https://the-indecisionist.itch.io/mavericks 

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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“Port Perilous” is a Standard One Shot/ Playtest session in the Deck system. Led by Ansel Burch
Feb
22

“Port Perilous” is a Standard One Shot/ Playtest session in the Deck system. Led by Ansel Burch

Port perilous has long been the provenance of pirates as it is the last island before the vast Open Sea takes ownership of the horizon. Sailing towards the morning Sun from point perilous means going into the unknown with no promise of ever returning. By that same token, Port Perilous is the first place where anything from the wide sea will interact with the known world. This game will be great if you like pirate stories, and RP heavy combat. 

The game runner will provide characters.

This session will be especially good for new players.

This system was written by the game runner.

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚪⚬

Role Play: ⚪⚪⚪⚪⚬

Exploration: ⚪⚪⚪⚪⚬

This game will be hosted in room #3 of the Pickup Con server. Spectators are welcome.

CW: Deep water, drowning

Check out the Rules: https://the-indecisionist.itch.io/mavericks 

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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“Trouble on Quarry Street” is a Standard One Shot in the Masks system. Led by Ansel Burch
Feb
22

“Trouble on Quarry Street” is a Standard One Shot in the Masks system. Led by Ansel Burch

Sure, Quarry Street is just the road that connects the big church with the reservoir outside town but it's where we live and there's no way we're letting a supervillain scare away the pigeons, mess up Mz Gall's roses, or disrupt the annual art walk downtown.

This game will be great if you like comic books, Superhero movies, emotional damage, and working as a team despite your teenage tendencies.

Players should build characters ahead.

This session will be especially good for new players.

The game runner is very familiar with this system.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚬⚬⚬

This game will be hosted in room #3 of the Pickup Con server. Spectators are welcome.

CW: None


Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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Be the Bestiary is a Standard One Shot/ Playtest session in the Deck system. Led by Ansel Burch
Jan
26

Be the Bestiary is a Standard One Shot/ Playtest session in the Deck system. Led by Ansel Burch

All too often the heroes of our stories stand in their tall boots, wearing fancy hats, or swinging blades. What of the creatures on the fringes of those stories? Who will celebrate their successes and

This game will be great if you like Animal adventures and creative problem solving

The game runner will provide characters with your input.

This session will be especially good for new players.

This system was written by the game runner.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚬⚬

Exploration: ⚪⚪⚪⚬⚬

This game will be played in room #3 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

CW: None

Check out the Rules: https://the-indecisionist.itch.io/mavericks

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Be the Bestiary is a Standard One Shot/ Playtest session in the Deck system. Led by Ansel Burch
Jan
25

Be the Bestiary is a Standard One Shot/ Playtest session in the Deck system. Led by Ansel Burch

All too often the heroes of our stories stand in their tall boots, wearing fancy hats, or swinging blades. What of the creatures on the fringes of those stories? Who will celebrate their successes and

This game will be great if you like Animal adventures and creative problem solving

The game runner will provide characters with your input.

This session will be especially good for new players.

This system was written by the game runner.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚬⚬

Exploration: ⚪⚪⚪⚬⚬

This game will be played in room #3 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

CW: None

Check out the Rules: https://the-indecisionist.itch.io/mavericks

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Bare Bears Bearing Berets is a Standard One Shot in the Honey Heist system. Led by Ansel Burch
Jan
24

Bare Bears Bearing Berets is a Standard One Shot in the Honey Heist system. Led by Ansel Burch

"Honey Heist is a surprisingly successful one-page RPG. Here is the plot:


1) You have a complex plan that requires precise timing.


2) You are a GODDAMN BEAR.


That's largely it. It's easy to run and easy to play, and there's a D8 table for hats but this time you'll all be wearing berets. They can be green if you want.  

This game will be great if you like Bears, silliness, puns, and thorough suspension of disbelief We will build characters in session.

This session will be especially good for new players.

The game runner is very familiar with this system.

Tone: Silly⚪⚬⚬⚬⚬ Serious

Combat: ⚪⚪⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚪

This game will be played in room #3 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

CW: Possible cartoonish harm to bears 

Check out the Rules: https://gshowitt.itch.io/honey-heist


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“Under the Sea” is a Standard One Shot/Playtest session in the Deck system led by Ansel Burch.
Dec
8

“Under the Sea” is a Standard One Shot/Playtest session in the Deck system led by Ansel Burch.

"The Myrfolk have been content in the sea for Brine knows how long. We've swum the currents and ridden the streams from the Great Trench to the Boiling Sea. 

Last tide, K'help found a... something. It's covered in strange markings and if we're right in guessing, it was made above the spray, perhaps by the great beasts whose shadows pass over the reef and whose calls sound so much like speech. Wherever it came from and whoever made it. Could this be a new horizon beyond the waves? "

This game will be great if you like exploration, coming-of-age stories, and underwater civilization stories.

We will build characters in the session.

New players are welcome.

This system was written by the game runner.

Tone: Silly⚪⚪⚬⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚬

This game will be hosted in room #3 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

CW: disorientation, isolation, loss

Check out the Rules: https://the-indecisionist.itch.io/mavericks 

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch


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“Big Head Heroes” is a Standard One Shot/ Playtest session using the Big Head Heroes One Page Rules. Led by Ansel Burch
Dec
8

“Big Head Heroes” is a Standard One Shot/ Playtest session using the Big Head Heroes One Page Rules. Led by Ansel Burch

Saturday morning is here again and when the TV comes on a cavalcade of characters ready to have madcap adventures, do musical numbers, and sell toys. Join in for a once in a lifetime adventure rolled into existence using the one page system’s episode generator. 

This game will be great if you like Tiny Toons Adventures, Rocko's Modern Life, Rugrats, Doug, and TaleSpin

We will build characters in session.

This session will be especially good for new players., 

New players are welcome.

This system was written by the game runner.

Tone: Silly⚪⚬⚬⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚬⚬⚬


This game will be hosted in room #3 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

CW: Loose relationships with reality. 


Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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“The Holiday Special That Didn't Happen” is a Standard One Shot using the Rebel Scum rules for Polymorph. Led by Ansel Burch
Dec
7

“The Holiday Special That Didn't Happen” is a Standard One Shot using the Rebel Scum rules for Polymorph. Led by Ansel Burch

We have to get our dear friend back home in time for Light Day, a very real holiday we've all heard of before. They may come from a planet that is all one biome but their hometown is still tiny and the planet is poorly mapped. We're going to need all of our astrogation and navigation skills to make it in time. Fingers crossed the space fascists don't give us any trouble on the way.

This game will be great if you like Star Wars, road trip comedies, and making fun of the Star Wars holiday Special.

We will use pre-made characters. https://cdn.shopify.com/s/files/1/0582/8372/0819/files/RebelScum_CrewoftheLastHope.pdf?v=1708710365

This session will be especially good for new players.

The game runner is very familiar with this system.

Tone: Silly⚪⚪⚬⚬⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚬⚬

Exploration: ⚪⚪⚪⚬⚬

This game will be hosted in room #3 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

CW: Fascists (you get to fight them) 


Check out the Rules: https://9thlevel.com/products/rebel-scum?variant=41357755252851 

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch

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“Under the Sea” is a Standard One Shot/Playtest session in the Deck system led by Ansel Burch.
Dec
7

“Under the Sea” is a Standard One Shot/Playtest session in the Deck system led by Ansel Burch.

"The Myrfolk have been content in the sea for Brine knows how long. We've swum the currents and ridden the streams from the Great Trench to the Boiling Sea. 

Last tide, K'help found a... something. It's covered in strange markings and if we're right in guessing, it was made above the spray, perhaps by the great beasts whose shadows pass over the reef and whose calls sound so much like speech. Wherever it came from and whoever made it. Could this be a new horizon beyond the waves? "

This game will be great if you like exploration, coming-of-age stories, and underwater civilization stories.

We will build characters in the session.

New players are welcome.

This system was written by the game runner.

Tone: Silly⚪⚪⚬⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚬

This game will be hosted in room #3 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

CW: disorientation, isolation, loss

Check out the Rules: https://the-indecisionist.itch.io/mavericks 

Ansel Burch’s Game Runner Profile- https://www.indecisionist.com/ttrpg-pickup-con-game-runners/ansel-burch


View Event →