TTRPG Pickup Con Games Schedule

Please contact me with any questions or concerns about registration.


Pickup Con Schedule

*All times listed in the US Central Time Zone.*


Friday

Saturday

Sunday

Monday

Upcoming Cons!


Filtering by: “Nona”

“Lucid Dreaming” is a Standard one-shot in the Dreampunk system. Led by Nona de Koning.
May
25

“Lucid Dreaming” is a Standard one-shot in the Dreampunk system. Led by Nona de Koning.

At night, you dream. Your dreams are not idle imaginings, but visits to a persistent world of wonders and dangers both personal and alien. Will you find power there? Will you find freedom? Or will you slowly slip into Entanglement, and be trapped there forever? Play to find out!

Dreampunk is a PbtA-style game that uses a deck of surreal cards to encourage an improvisational style for inspiring challenges and obstacles. It actively involves both the GM and the players in this process! Rather than the numerical randomness of dice, it uses these cards as both creativity prompts and a resource to power your special abilities. Your character is a Dreamer, someone from a waking world who is drawn to the Dream when they sleep. As a Dreamer, you have powerful abilities to shape the world around you. To do so, you must incorporate elements from surreal art cards into your action using an element of your choice from that card. Lean into dream logic and find out all that your imagination makes possible!

Characters should be created ahead of time with guidance from the GM. The GM will also provide art cards, but if you prefer, you may use your own deck from Dixit, Mysterium, Everway, or a similar game, as long as you can upload images of your drawn cards to a shared virtual whiteboard.

This game will be great if you like PbtA, card resolution mechanics, Belonging Outside Belonging, Dixit, Mysterium, Everway, tarot, art, interpreting images, dream logic, and collaborative storytelling. 

New players are welcome. Players need to have played some RPGs. The game runner is new to this system, but very familiar with PbtA and the board games the game was inspired by.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚪⚬

Exploration: ⚪⚪⚪⚪⚬

This game will be hosted in room #4 of the TTRPG Pickup Con Discord server. The game runner will use Miro whiteboards for mapping. https://miro.com/

Content warnings: minor elements of PvP in the sense that players may create

Tags: collaborative, diceless, cards, surreal, fantasy

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Room For Everyone” is a Living World One Shot in the Yazeba's Bed & Breakfast system. Led by Nona de Koning.
May
25

“Room For Everyone” is a Living World One Shot in the Yazeba's Bed & Breakfast system. Led by Nona de Koning.

Welcome to Yazeba's Bed & Breakfast, a sprawling old house outside time and space, where it’s always September 15th and there’s always room for a new visitor. The unusual blend of premade characters, modular rules, and legacy mechanics makes this TTRPG perfect for pick-up play: busy players can drop in and out without ever feeling lost, and anyone who wants to jump in can make a long-term impact without a long-term commitment. Yazeba's is yours to change. Perhaps Residents will leave or change, Guests will become far more important than you expected, or Journeys will take unexpected twists. Take control of one of the 7 long-term residents of the B&B or choose from a cast of 50 quirky guests, each of whom has their own ongoing storylines.

Chapters can be played in any order and include things like lazy afternoons, frightful nights, insurmountable chores, and zany competitions, so every adventure is full of surprises. When we were little, we were taught that a story is a sequence of events with a beginning, middle and end. But that’s not how all stories work: some loop around on themselves, some are told out of sequence, and some never end. After we play one Chapter, we can play another without worrying too much about whether it came before or after the Chapter we just played, or how much time has passed. Think back on that prolific paperback series you may have once read: you might have missed a few issues, or read them out of order, but you were always able to figure out what was going on. That's what Yazeba's is going for!

Chapters are short, so we may play more than one adventure during our session, swapping characters in between! 

If you've played Yazeba's before, feel free to let your gamerunner know which chapters you've played, so you can try some new ones. There are many different types to suit different moods and player counts.

This game will be great if you like legacy board games, trying different things, and collaborative storytelling.

New players are welcome. Players need to have played some RPGs. The game runner is very familiar with this system.

The game comes with pre-existing characters to pick from.

Role Play: ⚪⚪⚪⚪⚪

This game will be hosted in room #4 of the TTRPG Pickup Con Discord server. The game runner will use Miro whiteboards for mapping. https://miro.com/ Spectators are welcome.

Content warnings: n/a

Tags: fantasy, cozy, living world

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Intergalactic Cruises” a Standard One Shot in the A Complicated Profession system. Led by Nona de Koning.
May
25

“Intergalactic Cruises” a Standard One Shot in the A Complicated Profession system. Led by Nona de Koning.

Have you ever wondered what bounty hunters do when the galaxy no longer needs them? In this game called A Complicated Profession, they start new careers hosting intergalactic cruises! Reunite your disbanded crew of jaded sidekicks, shabby droids and shady accomplices. Then pick a hosting role on your cruise ship and start a new life together! Gradually leave more of your old Hunter self behind and embrace your new role as Host, although the past will always be a part of who you are. We'll play 1 to 3 cruises, depending on the play speed of the group, each cruise featuring different passengers and three different exciting events.

A Complicated Profession is a GMless collaborative storytelling TTRPG. Players will start by picking a Hunter and Host role from a variety of templates, then go through a mad-libs style fill-in-the-blanks process to create their characters, ship and galaxy. Maybe you used to be the Hotspot Pilot or the Hired Muscle? Well, no more. How about becoming a Chef, the Live Entertainment or simply the Janitor in your new career? Once your crew settles into their new identity, it's time to find some clients and take them through various exciting events! From excursions to meddling in their love life, here you can do it all. 

This game will be great if you like collaborative storytelling, worldbuilding, space, cruises, and Saturday Morning cartoons.

This system is especially great for new players. The game runner is very familiar with this system.

The game runner will provide pre-generated characters to pick from.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚬⚬

This game will be hosted in room #4 of The TTRPG Pickup Con Discord server. The game runner will use Miro whiteboards for mapping. https://miro.com/ Spectators are welcome. 

Content warnings: n/a

Tags: fantasy, scifi, humor, GMless

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Final Lap” a Standard One Shot in the Descended From The Queen system. Led by Nona de Koning.
May
24

“Final Lap” a Standard One Shot in the Descended From The Queen system. Led by Nona de Koning.

Final Lap is a zero prep GMless game where we collaborative tell the story of racers in a cartoony videogame like Mario Kart and Wreck-It-Ralph's Sugar Rush, trying to take on The Champion in the final race of the season! It is a Descended From The Queen game, using the prompt-based collaborative storytelling mechanics from For the Queen in different themes. In this case, it features themes of racing, rivalry, friendship, and self-sacrifice. No familiarity with any of these things is needed to play, but being comfortable improvising things on the spot based on various random prompts is key. This game is pretty much entirely roleplay. And while this game features a race, the goal of this game is not to win the race. It is likely that the Champion will win it, rather than any of us. There are no game mechanics to simulate the race. The game emulates the story of the race, as do many fictions featuring drivers. 

This game will be great if you like Mario Kart, For The Queen, and collaborative prompt-based storytelling. 

This system is especially great for new players. 

The game runner is very familiar with this system. 

Tone: Silly⚪⚪⚬⚬⚬ Serious

Role Play: ⚪⚪⚪⚪⚪

This game will be hosted in room #4 of the TTRPG Pickup Con Discord server.

Content warnings: n/a

Tags: storytelling, videogames, cartoons, racing 

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Barbie World” a Standard One Shot in the Dolly, We Bought a Dream House system. Led by Nona de Koning
May
24

“Barbie World” a Standard One Shot in the Dolly, We Bought a Dream House system. Led by Nona de Koning

 In this GMless game you create a map of the Dolly Dream House together while you tell the story of its creative and imaginative renovation by your Dolly group. Randomly dropped dice will inspire where rooms can be created and what you may encounter there, but the specifics of the renovations and the stories that take place inside each room are up to you! It's a mixture of drawing and storytelling, all done together collaboratively in a shared virtual space. Please make sure you're okay with drawing on a virtual whiteboard. No skills are needed, MS paint level drawings are 100% fine and basically expected 

You are a group of Dollys in a pinktastic plastic world who bought a Dolly Dream House to move in there together. A Dolly Dream House can be a single mansion or a complex of many gorgeous buildings. Your purchase contract has some basic information about the extravagant rooms of the Dolly Dream House, which are meant to be explored and furnished. You may of course also design the paths between the rooms and buildings according to your excellent taste. And your Dolly Dream House is of course located in an interesting neighborhood where people like to visit each other often. As you make your way from room to room, you’re going to meet folks from this wonderful community. The game ends when renovations finish and the Dollys move in! This game will be great if you like drawing games, collaborative storytelling, cozy games, cartoons, toys, nostalgia, your inner kid, and Cozy Town. This system is especially great for new players. The game runner is very familiar with this system. 

Tone: Silly⚪⚪⚬⚬⚬ Serious

Role Play: ⚪⚪⚪⚪⚪

This game will be hosted in room #4 of The TTRPG Pickup Con Discord server.

Content warnings: n/a

Tags: drawing, storytelling, cozy

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Throne of the Forest Queen” a Standard One Shot in the Trophy Dark system. Led by Nona de Koning.
May
24

“Throne of the Forest Queen” a Standard One Shot in the Trophy Dark system. Led by Nona de Koning.

Trophy is a strongly collaborative storytelling game with horror themes throughout. It is about a group of treasure-hunters on a doomed expedition into a natural biome that doesn’t want them there. The game tells the story of the physical and mental descent of the treasure-hunters as they move deeper and deeper into their location. Their journey will ultimately bring them to ancient ruins that hold the treasure they seek, and the monstrous entities which now dwell there. This is not, however, a hopeful story of brave and daring adventurers slaying dragons and dragging bags of gold with them back to town. This is a horror story of entitled pillagers meeting tragic ends. It is very likely that all the treasure-hunters will die or — at best — be permanently scarred and haunted by their expedition. Can you trust your friends? Can you even still trust yourself? In this game, Trophy isn't the treasure you seek, but nature trying to take you as its trophy instead.

Trophy Dark is designed to be played as a oneshot with small groups of 2-3 player characters. Players are heavily involved in offering up possible consequences for others throughout the game instead of just playing their own characters, so please be comfortable with this when signing up. Single oneshot adventures are called Incursions. 

Today's incursion is called Throne of the Forest Queen, where the following lures in your characters...

The constant drizzle that has accompanied you through the tangled woods abates as you come into a lush glade baked in golden sunlight. The stink of mud and leaf mold is cut through with a cleaner scent of pine and crisp mornings. A stag at the edge of the clearing casts a lazy glance at you before trotting further into the wood, its flashing tail an invitation to follow. You have reached the Queensweald—rumoured home to salvation, inspiration, cures to fantastical diseases, and wonders conjured only in dreams. Only the stout of heart enter the realm of the Forest Queen—fewer still return. Why then, if her favour is so hard to claim, do so many mortals seek it? Quite simply, it has value beyond gold. The queen’s power is nearly limitless. She controls the fae court of the forest, and can make the dreams of mortals into reality if she so chooses. For so long as people desire the impossible, they will venture in search of her...

This game will be great if you like impending doom, collaborative storytelling, horror. 

Characters will be created together at the start of the session. This can be done in mere minutes, assisted by random tables and dice rolls.

Players need to have played some RPGs. The game runner is very familiar with this system.

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚪⚬⚬

Role Play: ⚪⚪⚪⚪⚬

Exploration: ⚪⚪⚪⚪⚪

This game will be hosted in room #4 of the TTRPG Pickup Con Discord server. Spectators are welcome. 

Content warnings: In general, fear, paranoia, character death, and high chances of other player characters betraying yours. This specific incursion can also include Body Horror, Cannibalism, Graphic Violence, Harm to Animals, Manipulation, Slavery, and Torture. Many of these elements, like Torture and Harm to Animals, will only be mentioned briefly if they occur and not roleplayed out in detail.

Tags: fantasy, horror

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“A Baah-d Day at the Petting Zoo” a Standard One Shot in the Brindlewood Bay system. Led by Nona de Koning.
May
24

“A Baah-d Day at the Petting Zoo” a Standard One Shot in the Brindlewood Bay system. Led by Nona de Koning.

System Pitch: Brindlewood Bay is a PbtA-style game about a group of elderly women—members of the local Murder Mavens mystery book club—who find themselves solving actual murder mysteries in their quaint New England town. Being retired but with plenty of time and wits left, they've used what they learned from their favorite books to solve all sorts of cases. And you're invited to come solve the next one! There is no canon solution to the mysteries, instead, players must collect and piece together many different clues and come up with a convincing theory, then play to find out if they are right! Players are often encouraged to contribute to the narrative, not just when coming up with a solution, but also when exploring new locations and meeting new characters! 

Session Pitch: This time we are playing a Sweeps Week mystery, which takes the Mavens on a trip to a different town with more futuristic/scifi/alternate-universe elements. In addition to the alternate setting, the case to solve isn't a murder, but the question is still whodunnit ;-)

The Mavens are visiting Dr. Marry’s Majestic Animals Petting Zoo, or MAPZ, on its grand opening. MAPZ is located off a twisting, rarely used highway connecting Brindlewood Bay to its neighbor city, Mucky Point. The zoo sits on a former dairy farm previously owned and operated by generations of a Danish family until its sudden closing 30 years ago. Rumors swirled in the past year as large equipment deliveries were spotted on the road to the farm. Many were surprised and delighted by the opening of what is described as “the world’s most innovative petting zoo.” Dr. Marry is an expert in animal genetics and has been doing unconventional research to create hybrids and evolved animals. Some notable zoo residents include bioluminescent rabbits, pygmy goats that smell like french fries, and highly intelligent geese. Some locals are concerned about the unusual nature of the zoo, while others look forward to new tourism. The Mavens have come to see it for themselves. This game will be great if you like cozy murder mysteries, PbtA games, collaborative storytelling, improv, Murder She Wrote, Riverdale, Pretty Little Liars, One Of Us Is Lying Players should build characters ahead. Character creation is a really quick multiple choice process. The game runner will contact players in advance to share handouts (rules reference & character sheets) and make your selections. You may bring an existing character with 0-1 advancements. New players are welcome. Players need to have played some RPGs. The game runner is very familiar with this system. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚬

Exploration: ⚪⚪⚪⚬⚬

This game will be hosted in room #4 of the TTRPG Pickup Con Discord server. The game runner will use Miro whiteboards for mapping. https://miro.com/ Spectators are welcome. 

Content warnings: includes genetically modified animals (who we will not harm) and an artificial intelligence character (as an in-game character, not in the way of OOC AI-generated content, to be clear) 

Tags: mystery, modern 

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Hordes of the Endless Night” is a Standard One Shot in the Legacy: Life Among Ruins system. Led by Nona de Koning.
May
23

“Hordes of the Endless Night” is a Standard One Shot in the Legacy: Life Among Ruins system. Led by Nona de Koning.

System Pitch Legacy: Life Among the Ruins is a PbtA game about the survivors of a reality-twisting apocalypse, and how they adapt to and rebuild their new world. Unique is the shift between the zoomed-out overview of your setting over multiple generations and the zoomed-in play of individual scenes. Every player gets two different playbooks, one for their family and one for their character. When your own character isn't in a scene, you can grab one of the quick characters and guest-star in someone else's family! As you play, you’ll move between the family and character levels, zooming in to play through a short adventure with a group of characters and then zooming out to show the broad strokes of your families pursuing their agenda. Your family (i.e. faction) is a collection of survivors brought together by blood, loyalty, or ideology, with their own strange powers hard-earned as they survived the apocalypse. They have their own needs, strengths, and doctrine, and you will use their forces to conduct diplomacy, claim resources, and use subterfuge on other factions. Families act slowly, taking days or weeks to take action. You’ll also have an individual character - a particular member of your family who is your story’s focus. They’re in a position to change the course of the family’s history, whether the family intended to give them that power or not. They’ll have their own skills and powers, as well as the ability to command the family’s forces and resources. They’re more flexible than a family, able to act in a matter of moments and call on their friends from other factions for aid. If you play beyond a oneshot, your character's choices can even impact their family for many generations to come!

A CENTURY OF DARKNESS I sometimes wonder what sunlight was like. My grandfather told me stories his mother had told him – how you could stand on a tall building and see the city stretching away from you and bustling with life. How you could stand in a field – a field! – and close your eyes and bask in its warmth. How every day it painted the entire sky, reds and blues and purples. But that was then, and this is now. Now the only light we have is the light we make, burning oil for each moment a fizzing bulb or burning lamp is shining. And every hour of every day they burn, because outside the light they might be lurking. The wraiths came when the sun went out – though maybe they were always waiting. Their bodies are smoke, and their eyes are flames that cast no light, but their claws? Those are most certainly real. Even now I can hear their whispers and songs outside, but in a way I’m grateful – it’s a welcome distraction from the splutters of our dying generator. Something must change. We must make a change. I will head out into the darkness tomorrow, friends at my side, and find a way to bring the sun back. 

New players welcome. 

Players should have played some RPGs before. 

The game runner will provide pre-generated characters to pick from, with room for customization. 

Tone: Silly⚪⚪⚪⚪⚬ Serious

This game will be hosted in room #4 of the TTRPG Pickup Con Discord server. Spectators are welcome. 

Content warnings: wraiths, apocalyptic keystones like resource scarcity and environmental threats, chances of minor PvP 

Tags: post-apocalyptic, collaborative storytelling

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Seat of Power” a Standard One Shot in the Beak, Feather & Bone system. Led by Nona de Koning.
May
23

“Seat of Power” a Standard One Shot in the Beak, Feather & Bone system. Led by Nona de Koning.

Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. It's original setting comes from Ravenfolk myth, but works with any setting. For this oneshot we'll skip past the lore and play as humans in a medieval type of town (which may absolutely include mythical/fantasy/magical elements), to keep the game the most accessible to everyone. In this game we are all a player; there is no GM. You do not control a single character, but speak as the voice of an entire faction within the city. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. We draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power dynamics. Will your faction take the seat of power at the end? Play to find out!

This game will be great if you like collaborative storytelling, character creation, and worldbuilding. 

New players welcome. Players should have played some RPGs before. 

The game runner is very familiar with this system. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Role Play: ⚪⚪⚪⚪⚪

This game will be hosted in room #4 of the TTRPG Pickup Con Discord server. The game runner will use Miro whiteboards for mapping. https://miro.com/ Spectators are welcome. 

Content warnings: n/a 

Tags: worldbuilding, storytelling, faction play 

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Single Unique Power” is a Standard one-shot in the Possible Worlds system. Led by Nona de Koning.
May
23

“Single Unique Power” is a Standard one-shot in the Possible Worlds system. Led by Nona de Koning.

Single Unique Power” is a Standard one-shot in the Possible Worlds system. Led by Nona de Koning. Friday, May 23, 2025 4:00 AM-6:00 AM Minimum of 3, maximum of 5 people. Team up and create an exciting world and its superpowered inhabitants! Single Unique Power is a collaborative cast-building and setting-creation game inspired by the “one person, one power” trope popular in superhero media, manga, and anime. Examples include mutations in X-Men, quirks in My Hero Academia, but also TTRPG staples like PbtA playbooks and class archetypes. In each of these examples, select characters all have unique, personalized powers. Everyone will be asked by the gamerunner to submit several random single-word prompts ahead of time. During the game, those prompts will inspire both our setting and the characters that live in it. We'll learn about their powers, weaknesses, and personalities. For some of them, we'll learn a bit about previous events that once occurred in their lives. You don't own any one character, as character sheets tend to move around the table, making their creations a group project. At the end of this game, we'll have created a setting populated by a colorful cast of characters as well as bits and pieces of their backstories. It's a fun standalone exercise, but it may also inspire you to take these characters into future games! 

This game will be great if you like collaborative storytelling, character creation, and worldbuilding. 

New players welcome. 

Players should have played some RPGs before.

The game runner is very familiar with this system. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Role Play: ⚪⚪⚪⚪⚪

This game will be hosted in room #4 of the TTRPG Pickup Con Discord server. The game runner will use Miro whiteboards for mapping. https://miro.com/ Spectators are welcome. 

Content warnings: n/a 

Tags: worldbuilding, storytelling, superpowers, improv

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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Gertrude's Birthday, a Living World One Shot, in the Yazeba's Bed & Breakfast system, led by Nona
Apr
27

Gertrude's Birthday, a Living World One Shot, in the Yazeba's Bed & Breakfast system, led by Nona

Welcome to Yazeba's Bed & Breakfast, a sprawling old house outside time and space, where it’s always September 15th and there’s always room for a new visitor. The unusual blend of premade characters, modular rules, and legacy mechanics makes this TTRPG perfect for pick-up play: busy players can drop in and out without ever feeling lost, and anyone who wants to jump in can make a long-term impact without a long-term commitment. Yazeba's is yours to change. Perhaps Residents will leave or change, Guests will become far more important than you expected, or Journeys will take unexpected twists. Take control of one of the 7 long-term residents of the B&B or choose from a cast of 50 quirky guests, each of whom has their own ongoing storylines. Chapters can be played in any order and include things like lazy afternoons, frightful nights, insurmountable chores, and zany competitions, so every adventure is full of surprises. When we were little, we were taught that a story is a sequence of events with a beginning, middle and end. But that’s not how all stories work: some loop around on themselves, some are told out of sequence, and some never end. After we play one Chapter, we can play another without worrying too much about whether it came before or after the Chapter we just played, or how much time has passed. Think back on that prolific paperback series you may have once read: you might have missed a few issues, or read them out of order, but you were always able to figure out what was going on. That's what Yazeba's is going for! While I've planned out the first Chapter for each session, they are short and we may play more than one adventure during our session, swapping characters in between! If you've played Yazeba's before, feel free to tell me the chapters you've played, it's really easy to switch to a different new-to-you chapter instead

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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I Wanna Be The Very Best, a Standard Oneshot in the Pokeymanz system, led by Nona
Apr
27

I Wanna Be The Very Best, a Standard Oneshot in the Pokeymanz system, led by Nona

 Pokeymanz is a Pokémon system based off Savage Worlds (no familiarity needed). It captures the cinematic feel of the anime and manga more than trying to emulate the videogames. This means you can expect to use your Pokémon not just for battles, but also for other types of adventures and creative problem solving! Become a Pokémon trainer and set out to experience all sorts of adventures with your Pokémon by your side. There will be options to customize your Trainer and starter Pokémon ahead of time, but you can also opt for pregenerated options offered by your GM.

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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Portal Hopping, Standard Oneshot in the Adorablins system, led by Nona
Apr
27

Portal Hopping, Standard Oneshot in the Adorablins system, led by Nona

This is a lighthearted family-friendly RPG with very few rules. You play as an Adorablin, a tiny goblin-like creature. You may think Goblins are monsters, but Adorablins are cute little critters who aren't so different from us! They love adventure, games and snacks! Their world is full of color, fun and magic. They love festivals and celeberations and their birthday parties are legendary! Adorablins are curious by nature, and many tend to experiment with foods, physical feats and magic. Some experiments have opened portals from their world to other places! This is where your adventure begins.. Pick from 11 Adorablin types and 11 Companion pets and join the fun!

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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The Azure Claw, a Standard Oneshot in the Beakwood Bay system, led by Nona.
Apr
27

The Azure Claw, a Standard Oneshot in the Beakwood Bay system, led by Nona.

About the game system


Beakwood Bay is a PbtA/Carved from Brindlewood roleplaying game for 2-4 ducks and a Keeper (GM), but not just any ducks. Inspired by Donald Duck and Uncle Scrooge comics, in this hack of Brindlewood Bay you play as bipedal Mallards hired to hunt down treasure instead of solving mysteries. Beakwood Bay is a thriving port city inhabited by all sorts of anthropomorphic animals, where anything can happen and adventure is always on the agenda. The city’s aesthetics are rooted in the early 20th Century, but there are all manner of scientific advancements, such as an experimental rocketpad, a bustling university, and many factories. The oligarchs who control these technology-focused businesses often act as patrons for working ducks and adventurous mallards. No one comes to Beakwood Bay without a plan of how to leave richer. But there’s a curse that comes with this pursuit, and many fall victim to the so-called Coin Fever. Ducks who are sitting on vaults of gold are frequently cruel and miserly in later years, pushing away family and friends to slavishly protect the gold they’ve acquired. 


But for now, you are just a Middle Class Mallard who dreams of adventure with your friends. Your ducks work in service of the city’s wealthy benefactors, trying to make a fortune to call their own all while working to avoid the crippling greed and exploitation that is rampant among the city’s elite. Hindered by NPCs after the same treasure, players do their best to gather clues (represented as helpful information and tools that can be used to recover the treasure) before finally trying to retrieve it. There is no prewritten canon path or method, instead, it's up to you to cleverly combine all that you've found to obtain the treasure! Will you succeed? Play to find out!


Session pitch:


Three years ago, famed pilot Bedelia Featherheart and her husband Beauford set flight in their iconic biplane, taking the Azure Claw, a priceless gem intended to be shown at a museum, with them on the journey from Beakwood Bay to Cairo, crossing the Atlantic Ocean. However, the couple never arrived and was feared lost in a storm at sea. Just three weeks ago, a steamer passed through a thick storm and spotted an incredible sight, an unknown island teeming with life revealed in the parting fog. Even more shocking, a part of the Featherheart's plane could be seen! But finding the Azure Claw won't be so easy... There aren't just fellow Seekers but also native tribes and even dinosaurs to contend with! Can your Mallards secure the treasure? 


This game will be great if you like Ducktales, Indiana Jones, cartoons, comic books, Brindlewood Bay, PbtA games, collaborative storytelling


Players should build characters ahead.

New characters (this system has no levels) Character creation is a really quick multiple-choice process. The game runner will contact players in advance to share handouts (rules reference & character sheets) and make your selections.

New players are welcome., Players need to have played some RPGs.

The game runner has run this game a few times now.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚬

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

CW: greed, capitalism, social class differences 

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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A Bonded Pair, a Standard Oneshot in the Animon Story system, led by Nona.
Apr
26

A Bonded Pair, a Standard Oneshot in the Animon Story system, led by Nona.

Animon Story is inspired by media like Digimon and uses a D6 dicepool system. You'll take on the role of Kids who get whisked into another universe, where they team up with their very own monster buddies called Animon. Together you'll go on adventures, grow as friends, and maybe even save the world! Pick your Kid type from various options, are you more of a Jock or perhaps a Bookworm? There are Animon Partners of all 9 Elements and different Natures waiting to become your new best friend, with more Animon to discover during your adventure! You can customize your Kid and pick your Animon Partner ahead of time, so we can dive right into our adventure!

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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Trick or Treat, a Living World One Shot, Yazeba's Bed & Breakfast system, led by Nona.
Apr
26

Trick or Treat, a Living World One Shot, Yazeba's Bed & Breakfast system, led by Nona.

Welcome to Yazeba's Bed & Breakfast, a sprawling old house outside time and space, where it’s always September 15th and there’s always room for a new visitor. The unusual blend of premade characters, modular rules, and legacy mechanics makes this TTRPG perfect for pick-up play: busy players can drop in and out without ever feeling lost, and anyone who wants to jump in can make a long-term impact without a long-term commitment. Yazeba's is yours to change. Perhaps Residents will leave or change, Guests will become far more important than you expected, or Journeys will take unexpected twists. Take control of one of the 7 long-term residents of the B&B or choose from a cast of 50 quirky guests, each of whom has their own ongoing storylines. Chapters can be played in any order and include things like lazy afternoons, frightful nights, insurmountable chores, and zany competitions, so every adventure is full of surprises. When we were little, we were taught that a story is a sequence of events with a beginning, middle and end. But that’s not how all stories work: some loop around on themselves, some are told out of sequence, and some never end. After we play one Chapter, we can play another without worrying too much about whether it came before or after the Chapter we just played, or how much time has passed. 

Think back on that prolific paperback series you may have once read: you might have missed a few issues, or read them out of order, but you were always able to figure out what was going on. That's what Yazeba's is going for! While I've planned out the first Chapter for each session, they are short and we may play more than one adventure during our session, swapping characters in between! If you've played Yazeba's before, feel free to let me know the chapters you've played, it's really easy to switch to a different new-to-you chapter instead.

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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Meddlesome Kids, a Standard Oneshot in the Pine Shallows system, led by Nona.
Apr
26

Meddlesome Kids, a Standard Oneshot in the Pine Shallows system, led by Nona.

Welcome to Pine Shallows, a small coastal town. A sunny and cheery tourist destination in summer, Pine Shallows empties when autumn’s chill comes. Strange things keep happening in the town’s off season, but local adults are so focused on preparing for next summer that they simply ignore or write off these strange occurrences. That’s why it's up to you kids to get to the bottom of things! This game has great Saturday Morning Cartoon vibes where you play as meddlesome smalltown kids going on adventures and solving mysteries. Pick from several archetypes like the Bookworm, Athlete or even the Teenage Babysitter! It's a light system inspired by several middlegrade novels and media like The Goonies, Stranger Things and Gravity Falls. The mechanics are based off Tunnel Goons using 2d6 and PbtA-like succes tiers at its roots. You'll get to customize your character ahead of time.

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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Hide & Seek, a Living World One Shot, in the Yazeba's Bed & Breakfast system, led by Nona.
Apr
25

Hide & Seek, a Living World One Shot, in the Yazeba's Bed & Breakfast system, led by Nona.

Welcome to Yazeba's Bed & Breakfast, a sprawling old house outside time and space, where it’s always September 15th and there’s always room for a new visitor. The unusual blend of premade characters, modular rules, and legacy mechanics makes this TTRPG perfect for pick-up play: busy players can drop in and out without ever feeling lost, and anyone who wants to jump in can make a long-term impact without a long-term commitment. Yazeba's is yours to change. Perhaps Residents will leave or change, Guests will become far more important than you expected, or Journeys will take unexpected twists. Take control of one of the 7 long-term residents of the B&B or choose from a cast of 50 quirky guests, each of whom has their own ongoing storylines. Chapters can be played in any order and include things like lazy afternoons, frightful nights, insurmountable chores, and zany competitions, so every adventure is full of surprises. When we were little, we were taught that a story is a sequence of events with a beginning, middle and end. But that’s not how all stories work: some loop around on themselves, some are told out of sequence, and some never end. After we play one Chapter, we can play another without worrying too much about whether it came before or after the Chapter we just played, or how much time has passed. Think back on that prolific paperback series you may have once read: you might have missed a few issues, or read them out of order, but you were always able to figure out what was going on. That's what Yazeba's is going for! While I've planned out the first Chapter for each session, they are short and we may play more than one adventure during our session, swapping characters in between! If you've played Yazeba's before, feel free to let me know the chapters you've played, it's really easy to switch to a different new-to-you chapter instead.

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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Scavenger Hunt, a Standard Oneshot in the Questlings system.
Apr
25

Scavenger Hunt, a Standard Oneshot in the Questlings system.

Questlings is a rules-light family-friendly RPG. In the real world, you're just a regular kid. You're hanging out with your friends, moving around town, trying to collect items for your school's scavenger hunt. But when you're about to grab the first item, your universe shifts to the fantasy world! Here, you get to bring out your inner hero! Who will you become? Maybe you're a brave Paladin or a loud and musical Bard? Questlings allows you to take on the dual roles of a kid and their inner hero, as your town keeps alternating between your real world and a fantasy one. Build a story together and tackle the threats that face their heroic avatars and the challenges that everyday life brings! We'll pick from a few different character types and let you put your own custom touches on them.

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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Hanging Out, a Standard Oneshot in the BFF! Best Friends Forever system led by Nona.
Apr
25

Hanging Out, a Standard Oneshot in the BFF! Best Friends Forever system led by Nona.

BFF! Best Friends Forever is a very rules-light, heartwarming tabletop roleplaying game for all ages. Take on the roles of a group of tween girls hanging out, having adventures, and exploring how friendships grow and change. With its beautiful artwork, clever card prompts, and emphasis on collaboration, BFF! is a good choice for anyone who wants to have fun and connect with old friends or make some new ones. The mechanics are mainly freeform roleplaying but guided by various card prompts and illustrated hangout locations. Pick from a colorful cast of characters and collect new charms for your bracelet as you hangout all across town. What do your gifted charms say about you? And what do you appreciate about your friends? Come hang out in this wholesome game where you can just relax and unwind for a bit.

This game will be hosted in room #1 of the TTRPG Pickup Con Discord Server using screentop.gg as VTT 

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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Nancy Druid, a Standard Oneshot in the Polymorph system, led by Nona.
Apr
25

Nancy Druid, a Standard Oneshot in the Polymorph system, led by Nona.

In Nancy Druid, you will play as a druid scout who solves mysteries along with a trusty animal companion! Your magic is drawn from the natural world, the day-night cycle, and the turning of the seasons. Will you be a sun druid, who brings brightness and a warm glow to all, with the help of your scout troop's companion critter? Or will you be a moon druid, versed in all things celestial and able to transform into an animal yourself? Nancy Druid runs on the Polymorph system, where each player only ever uses ONE polyhedral die: a d4, a d6, a d8, or a d10. Each die represents a different character “role” in the group, making you better or worse at certain types of actions. It helps characters feel unique and encourages teamwork! Do you wanna join a troop of scout kids and come solve a mystery?

This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Cake at Stake” a Standard One Shot in the Ready Set Bake system. Led by Nona de Koning.
Mar
30

“Cake at Stake” a Standard One Shot in the Ready Set Bake system. Led by Nona de Koning.

When you run out of wholesome baking shows to marathon, play as your favorite baker personality in this GBBO-inspired mini-RPG. With themed recipe challenges, secret ballot voting, and guided mad-lib recipe generation, whip up wild and wacky bakes just like the baking competitions. In three rounds with randomly generated themes and even randomly generated ingredients, try to come up with the tastiest (or weirdest) creation and become the very best baker! Ready? Set. Bake! This game will be great if you like cooking and baking shows, improv, freeform roleplay, random tables, mad-libs. New players are welcome.

The game runner is very familiar with this system. 

Characters are very simple and will be quickly determined at the start of the game. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Role Play: ⚪⚪⚪⚪⚪

Hosted in room #4 of the TTRPG Pickup Con server, spectators are welcome.

Content warnings: n/a 

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning


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“It's Not Easy Being Green (or Smol!)” a Standard One Shot in the Goblin Errands system. Led by Nona de Koning.
Mar
30

“It's Not Easy Being Green (or Smol!)” a Standard One Shot in the Goblin Errands system. Led by Nona de Koning.

You have just joined a new family of goblins and want to make yourselves useful. Clearly, the best way to do so is by running errands for your new community: Buying vegetables at the market or procuring the services of a local wizard to get your wise leader unstuck from his chamber pot. Sounds easy, right? Well, unfortunately, you've got to contend with a world built for folk much bigger and stronger than you. And on top of that, you're both easily distracted and full of energy! Clearly a winning combination! Pick from various entertaining Goblin types like the Rascal, the Rambler, the Nibbler or the Whiz-Wart. Play to see how things go wrong, complications mount, and these ordinary, everyday tasks spiral into hilarious (mis)adventures. This game will be great if you like PbtA, goblins, being tiny, creative problem solving, shenanigans. This system is especially great for new players. The game runner is very familiar with this system. The game runner will provide playbooks ahead of time, so you can customize your character. 

Tone: Silly⚪⚪⚬⚬⚬ Serious

Combat: ⚪⚪⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚬

Exploration: ⚪⚪⚪⚪⚬

Hosted in room #4 of the TTRPG Pickup Con server, spectators are welcome.

Content warnings: n/a 

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning


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“Just Another Day” a Living World One Shot in the Yazeba's Bed & Breakfast system. Led by Nona de Koning.
Mar
29

“Just Another Day” a Living World One Shot in the Yazeba's Bed & Breakfast system. Led by Nona de Koning.

Welcome to Yazeba's Bed & Breakfast, a sprawling old house outside time and space, where it’s always September 15th and there’s always room for a new visitor. The unusual blend of premade characters, modular rules, and legacy mechanics makes this TTRPG perfect for pick-up play: busy players can drop in and out without ever feeling lost, and anyone who wants to jump in can make a long-term impact without a long-term commitment. Yazeba's is yours to change. Perhaps Residents will leave or change, Guests will become far more important than you expected, or Journeys will take unexpected twists. Take control of one of the 7 long-term residents of the B&B or choose from a cast of 50 quirky guests, each of whom has their own ongoing storylines. Chapters can be played in any order and include things like lazy afternoons, frightful nights, insurmountable chores, and zany competitions, so every adventure is full of surprises. When we were little, we were taught that a story is a sequence of events with a beginning, middle and end. But that’s not how all stories work: some loop around on themselves, some are told out of sequence, and some never end. After we play one Chapter, we can play another without worrying too much about whether it came before or after the Chapter we just played, or how much time has passed. Think back on that prolific paperback series you may have once read: you might have missed a few issues, or read them out of order, but you were always able to figure out what was going on. That's what Yazeba's is going for! Chapters are short, so we may play more than one adventure during our session, swapping characters in between! If you've played Yazeba's before, feel free to let your gamerunner know which chapters you've played, so you can try some new ones.

This game will be great if you like more freeform roleplay, a push-and-pull between weaknesses and strengths, a cast of colorful characters, pickup style play, unlocking things, legacy boardgames. New players are welcome. The game runner is very familiar with this system. The game comes with pre-existing characters to pick from. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚬⚬

Hosted in room #4 of the TTRPG Pickup Con server, spectators are welcome. using Miro whiteboards. https://miro.com/

Content warnings: We're focusing on more lighthearted scenarios. Some characters do touch on more emotional themes like insecurity, not feeling like you belong etc. We'll adjust content as needed to ensure all are comfortable.

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“The Missing Muffin Tin” a Standard One Shot in the Something Tookish system. Led by Nona de Koning.
Mar
29

“The Missing Muffin Tin” a Standard One Shot in the Something Tookish system. Led by Nona de Koning.

In Something Tookish, you play as a Halfling in a cozy little village, solving various mysteries. Not everything is a crime and there's nothing as gruesome as murder, oh no, they wouldn't do that! But petty theft or spats between neighbours also require someone to meddle solve them, right? And you're just the Halflings for the job! This game uses the Carved from Brindlewood framework. This means (just like in Brindlewood Bay), there is no canon solution to the mysteries. It's up to the players to come up with a clever way to tie everything together. However, there are plenty of clues to find and plenty of locals to meet! This oneshot is for 2-4 Halflings and will take about 3 hours. Our session pitch: "The village is buzzing with excitement, for the annual baking contest takes place today! Everyone is busy with preparations, for even those who are not entering a baked good into the competition have been pressed into service by someone who is. You arrive very early, only to find a mortified Belinda Sackville, who approaches you in a panic. Can you help find her missing muffin tin? She promised to outdo herself this year and keep up her winning streak!" This game will be great if you like PbtA, cozy mysteries, community, small-town village life, baking, poems, sing-alongs and Carved from Brindlewood, New players welcome. The game runner is very familiar with this system. The game runner will provide playbooks ahead of time, so you can customize your character. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚬⚬


Hosted in room #4 of the TTRPG Pickup Con server, spectators are welcome.

Content warnings: n/a

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning


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“The Cure” a Standard One Shot in the Monster Care Squad system. Led by Nona de Koning.
Mar
28

“The Cure” a Standard One Shot in the Monster Care Squad system. Led by Nona de Koning.

Monster Care Squad is a non-violent RPG where you play as a member of an elite team of Monster Care Specialists. You work alongside your fellow specialists to investigate trouble, diagnose illnesses, and treat the horrible Wounds inflicted by the False Gold. How you will go about this will largely depend on the Monsters your group decides to treat. Monsters range in scale from titanic megafauna to little bigger than your hand and in damage potential from cataclysmic world enders to mischievous trouble makers. In the world of Ald-Amura, Monsters and Humans live in harmony with one another. Humans care for Monsters, providing food and shelter for them, while Monsters lend their power, magic, and might to humanity. But the peace between Humans and Monsters is now an uneasy one. Monsters are afraid of who might be infecting their kind with the False Gold illness, Humans are afraid of their cities being leveled. Everyone is on eggshells and the beautiful balance that typified Ald-Amura is on the brink of collapse. However, you will find no rules for intentionally inflicting pain on anyone or anything in this game, as the first rule of being a Monster Care Specialist is to Do No Harm. This is a PbtA-style game with three distinct phases of play: Diagnosis (what's wrong and how to treat it), Synthesis (making the right cure) and Symbiosis (applying the actual treatment). We'll go through one entire loop, meeting and treating a single Monster. This game will be great if you like PbtA, playing healers, caring for animals, distinct phases of play. New players are welcome. The game runner will provide pregenerated characters to pick from. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚬

Exploration: ⚪⚪⚪⚪⚬ 

Hosted in room #4 of the TTRPG Pickup Con server, spectators are welcome.

Content warnings: sick creatures Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

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“Tavern Travels” a Standard One Shot in the Broken Cask Society system. Led by Nona de Koning.
Mar
28

“Tavern Travels” a Standard One Shot in the Broken Cask Society system. Led by Nona de Koning.

The Broken Cask Society is a GMless RPG for up to 4 players where we venture across the wilds in search of the finest inns of the land! You create your character using various playbooks (archetypes), and trek through a fantasy world as a member of the Broken Cask Society. Some characters may care more about the journey, others are all about the drinks or care mostly about the food. Together our group will ford rivers, scale mountains, and blaze trails to the most famous (and infamous) inns, pubs, taverns, wineries, drinkeries, alehouses, and meaderies in the land. Through the use of random tables we'll find out what happens and create a wonderful, cozy story as we go. Prepare for the journey and travel across the land to explore a new inn. Once there, we'll take some time to feast & judge its offerings, before resting so we can do it all over again next time. This game will be great if you like PbtA, taverns, cozy fantasy stories, collaborative storytelling and random tables. New players are welcome. The game runner is very familiar with this system. The game runner will provide playbooks ahead of time, so you can customize your character. 

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚬⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚬

Exploration: ⚪⚪⚪⚪⚬


Hosted in room #4 of the TTRPG Pickup Con server, spectators are welcome.

Content warnings: n/a 

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning


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“Urban Infestation” a Standard One Shot in the Sentinel Comics system. Led by Nona de Koning.
Feb
23

“Urban Infestation” a Standard One Shot in the Sentinel Comics system. Led by Nona de Koning.

Did you ever want to be a superhero? Today's your day! Join the young teenage superheroes known as Team Daybreak. Play as decisive Headlong, ambitious Rockstar, supportive Muse, cosmic Aeon Girl or ghostly Muerto in the Sentinel Comics RPG! In this system, you creatively combine your superpowers with your ordinary qualities to try and be the best heroes you can be while living up to your principles. The Sentinel Comics RPG uses its own GYRO system, which focuses on quick comic book-style action, where teamwork is key and where your hero becomes more powerful as the situation gets more dire and twists get thrown your way! Today's adventure is called Urban Infestation, where our team is called in to help the hero team Dark Watch over in Rook City. In the wake of the global destruction from the OblivAeon event, Rook City is worse than ever, rocked with rifts of chaos magic causing all kinds of havoc (and let’s be honest, Rook City–the capital of crime and urban decay–wasn’t in great shape to begin with). Myriad, a villain composed entirely of crawling insects whose origin is linked to members of Daybreak, is taking advantage of these magical rifts to cause even more carnage. Being a new team of young inexperienced heroes, victory is not guaranteed! The Sentinel Comics RPG is its own superhero universe with a board game and podcast as well. But this features a team made just for the RPG so no familiarity with any lore is needed. Just be excited to play a teenage superhero and jump right in! 

This game will be great if you like comics, superheroes, shenanigans, cinematic action, and creative roleplaying. 

New players are welcome. 

The game runner is very familiar with this system. 

The game runner will provide pregenerated characters to pick from.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚪⚪⚪

Role Play: ⚪⚪⚪⚪⚬

Exploration: ⚪⚪⚬⚬⚬

 

Modern Day Rules will be taught, so no preparation is needed, but a rules reference will be provided ahead of time for those who prefer not to go in blind.

This game will be hosted in room #2 of the Pickup Con server. Spectators are welcome. The con runner will be using using Miro whiteboards for mapping. https://miro.com/

Content warning: creepy-crawlies (bugs/insects)

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning 

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“Stonespire Marsh” a Standard One Shot in the Mausritter system. Led by Nona de Koning
Feb
23

“Stonespire Marsh” a Standard One Shot in the Mausritter system. Led by Nona de Koning

Stonespire Marsh, named for the eponymous boulder at its center, is home to reclusive, sun-basking lizards. One day, amidst the muck and mud, they uncovered an entrance to the Stonespire itself, and their demeanor changed. They opened their island, speaking to visitors about a ""Second Sun.” They promise sanctuary and shelter the lost and needy, ""The Second Sun brings warmth and prosperity to all it shines upon."" However, pilgrims that enter the Stonespire never seem to leave again. What are High Priest Zon and the lizard cult up to? It's time for your brave mice to crawl beyond the stone and investigate what's really going on in Stonespire Marsh! 

<b><u>About Mausritter:</u></b>

The settled mice huddle together, hidden in their settlements in trees and burrows and walls, scraping and saving. A tenuous existence. You are not like those settled mice. By choice or by necessity you are an adventurer. You live by your luck, your smarts, your bravery. With your friends by your side, you will abandon the warmth and safety of the mouse settlements and venture forth into the dark and dangerous places where other mice do not dare to tread. There is great wealth to be found by those that are willing to take it. 

It's a huge and dangerous world out there. It does not look kindly on a small mouse. But if you are very brave and very clever and just a bit lucky, you might be able to survive. And if you survive long enough, you might even become a hero amongst mice."

This game will be great if you like Redwall, The Rescuers, The Hobbit, Over The Hedge, Thumbelina, OSR style RPGs

We will build Level 1 characters in the session. Character creation is lightning-quick and involves just a few random rolls. We'll do this together at the start of the session. If you've played Mausritter before and want to bring an existing character, contact me upfront to discuss.

This session will be especially good for new players.

The game runner is very familiar with this system.

Tone: Silly⚪⚪⚪⚬⚬ Serious

Combat: ⚪⚪⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚪⚬

This game will be played in room #2 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room. The game runner will use Miro whiteboards for mapping. https://miro.com/

CW: drug use, cult, imprisonment, ritual sacrifice, possible PC death (you can continue with a new PC if that happens)

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

Check out the Rules:

https://losing-games.itch.io/mausritter

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“Hammer of the Earth” a Standard One Shot in The Ultimate Micro-RPG Book system. Led by Nona de Koning.
Feb
23

“Hammer of the Earth” a Standard One Shot in The Ultimate Micro-RPG Book system. Led by Nona de Koning.

For the city to survive, it must move. Hammer of the Earth is an adventure game about humans who worship the last machine in a world ruled by vines. You are Outriders, individuals who ensure the fuel supply for Hammer. It's the last bastion of civilization in the form of a gargantuan train, each carriage housing ten thousand souls, navigating an endless network of tracks. If the train stops, they are all doomed. The Navigator (GM) picked you from your various factions to keep the train moving. Presented with a limited clock and numerous obstacles, can you get back in time? Success or failure, you must all work together, even if in the end only one of you is held responsible for the outcome... Hammer of the Earth is part of The Ultimate Micro-RPG Book, an anthology of 2-page games. This means it's very rules-light and very easy to learn, but players should be comfortable using their own imagination without many rules to hold on to. This game will be great if you like rules-light adventures, countdown clocks, an impending sense of doom and trying desperately to be the hero when everything seems to be against you. 

We'll create characters together at the start of the game, it only takes mere minutes. 

Tone: Silly⚪⚪⚪⚪⚬ Serious

Combat: ⚪⚪⚬⚬⚬

Role Play: ⚪⚪⚪⚪⚪

Exploration: ⚪⚪⚪⚬⚬

This game will be hosted in room #2 of the Pickup Con server. Spectators are welcome.

Content warnings: n/a 

Nona de Koning’s Game Runner Profile

https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning 

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