TTRPG Pickup Con Games Schedule
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Pickup Con Schedule
*All times listed in the US Central Time Zone.*
Friday
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Upcoming Cons!
“The Hippogruff Heist” Standard Oneshot, Land of Eem system led by Nona
System pitch: Land of Eem is often pitched as LOTR meets the Muppets. It's a pretty lighthearted fantasy game about adventurers exploring and discovering the remnants of a forgotten, better age. The game emphasizes player creativity and collaborative storytelling, with character abilities that allow players to invent and shape the world around them. Play is more about roleplaying, teamwork, exploration, and finding lost treasures than it is about always fighting monsters...though that's definitely part of the game! It's a whimsical and almost cozy post-apocalyptic fantasy experience. It has the usual fantasy tropes such as lore-seeking travelers, fortune-seeking pioneers and adventure-seeking heroes in a time devoid of them. But in Land of Eem, you can play as various unique and colorful characters such as a Gelatinous Goo, Bogril (frog) or Gnome!
Session pitch: Not too long ago, Lester Gofer, CEO of the Hasty Hippogruff Shipping Co, tried to purchase a special recipe from a gnome named B. Burgell Burger. This magical recipe called soothberry jam is rumored to pacify hippogruffs. But when B. Burgell wouldn’t sell, Lester and his Dratch mooks jumped the helpless gnome while he was out foraging for berries. They stole B. Burgell’s cookbook and left him tied to a tree. Now B. Burgell is looking for payback and it just happens that Lester Gofer is throwing an extravagant party for potential business partners on his riverboat, the Spiffy Scull. And you're the party B. Burgell has hired to infiltrate and steal back his cookbook! Keywords: hijinks, fun, goofy, lighthearted
This game will be great if you like The Muppets, Labyrinth, Adventure Time, The Hobbit and LOTR, and Delicious in Dungeon.
New players are welcome.
The GM is very familiar with this system.
Pre-generated characters are provided to pick from.
Hosted on the Pickup Con server, spectators welcome.
This game will be hosted in room #3 of the TTRPG Pickup Con Discord Server. Spectators welcome
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“The Magistrate's Gambit”, a Standard One Shot in the Dragonbane system led by Nona
Dragonbane is a classic fantasy TTRPG, OSR/NSR in spirit and full of magic, mystery, and adventure. Carefully explore, creatively solve problems, and treat combat like the dangerous thing it is! Dragonbane is designed from the ground up to facilitate fast-and-furious play, with room for laughs at the table, while still offering brutal challenges for adventurers.
Archmage Kalisial has a bet with Magistrate Stalomer. In their youth, the two of them came upon a magical necklace. To decide who gets to wear it, they meet once a year for a game of smickleboard. Kalisial always wins. For the first ten years, Stalomer thought he would be victorious. He practiced with masters and studied classic games, but still lost every time. Now Stalomer wants to win just once before he departs this life. In recent years, Stalomer has been studying the artifacts Kalisial wears during their games. She always wears a wig that hides her scalp, a pair of gilded spectacles, and carries an exquisite game board of onyx and silver with expertly carved, ruby-encrusted pieces. Stalomer believes these three artifacts are why Kalisial keeps winning. He has therefore had replicas made of these items, and you have been tasked with replacing the artifacts with the replicas before the party begins.
Today you'll play the Magistrate's Gambit scenario, designed specifically for convention play. Players will need to work together to complete their quest in just two hours, as the IC part has a strict time limit! The session is scheduled for 3 hours to allow for introducing characters, teaching, a midway break, and a short wrap-up revealing your score! The latter is just a fun nod to those old-school tournament-style games, as always, telling a good story together is more important 🙂
Pre-generated characters provided.
New players welcome.
The GM is very familiar with this system.
This game will be hosted in room #3 of the TTRPG Pickup Con Discord server, and spectators are welcome. Using Miro whiteboards. https://miro.com/
Nona de Koning’s Game Runner Profilehttps://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Parsely: Jungle Adventure” a Standard One Shot in the Parsely system. Led by Nona de Koning
"After surviving a crash landing in the jungle, a daring archaeologist sets out to retrieve a legendary treasure. Are you ready to enter? [Y/N]
Come play this party game parlor-style RPG that's a love letter to the old text-based computer adventures! With all the laughs, frustrated groans, and story paths that you remember :D Can you find your way through this Jungle Adventure? You only have 90 minutes to make it out alive! Relive the glory days of floppy disks, dot-matrix printers, and 128K RAM with this collection of party games inspired by the text adventures of the 1980s.
Before the first 3D video game came out, all video games were text-based adventures. These were simple scenarios with limited interactions. The player would type their actions into the game, and if it was a valid command, the game would respond with new content.
Players will take control of a character together and the GM will play as the parser and control the computer processing your commands. Players will alternate giving commands like GO NORTH, LIGHT LAMP or GET SWORD, which the GM will follow to the best of the imaginary computer's ability. There’s no limit to the number of people that can play and no limit to the fun. So what are you waiting for? It’s time to unplug from your computer and plug into Parsely! Don't forget to hit SAVE and be mindful, because 3 deaths mean GAME OVER! ;-) "
This game will be great if you like Indiana Jones, 80s computer RPGs, choose your own adventure books
Players control the protagonist together.
This session will be especially good for new players.
The game runner is very familiar with this system.
Tone: Silly⚪⚪⚬⚬⚬ Serious
Combat: ⚪⚬⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚬
Exploration: ⚪⚪⚪⚪⚪
This game will be run in room # 3 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.
CW: lack of control, character death (but without any gore or explicit details)
Check out the Rules: https://jaredsorensen.itch.io/parsely-preview-n-play-edition
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Gone to Seed” is a standard one-shot in the Something Tookish system, led by Nona
In Something Tookish, you play as a Halfling in a cozy little village, solving various mysteries. Not everything is a crime, and there's nothing as gruesome as murder, oh no, they wouldn't do that! But petty theft or spats between neighbours also require someone to meddle and solve them, right? And you're just the Halflings for the job! This game uses the Carved from Brindlewood framework.
This means (just like in Brindlewood Bay), there is no canon solution to the mysteries. It's up to the players to come up with a clever way to tie everything together. However, there are plenty of clues to find and plenty of locals to meet!
This one-shot is for 2-4 Halflings and will take about 3 hours. Our session pitch: "Rogert Bumblestaff's vegetables have gone missing from his garden overnight during the past few weeks, and he suspects his old rival and neighbour Cotter Mugwort of stealing them. He wants the Halfings to prove Cotter’s misdeeds and shame him before the village. Can you catch the thief red-handed? And is Cotter or someone else? Play to find out!"
This game will be great if you like cozy mysteries, community, small-town village life, rhymes and tales, The Hobbit, PbtA, and/or Carved from Brindlewood games.
New players welcome.
The game runner is very familiar with this system.
The game runner will provide playbooks in advance, so you can customize your character.
This game will be hosted in room #3 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profilehttps://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
The Necropolis
Call of Cthulhu is a TTRPG based upon the worlds of H.P. Lovecraft. It is a game of secrets, mysteries, and horror. You're not heroes, just ordinary people who investigate things that turn out to be beyond their imagination. You travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore, you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world. Today's scenario is The Necropolis, a 1920s scenario from the Gateways of Terror, a collection of introductory scenarios that play in two hours tops!
What ancient horrors lie slumbering in a newly discovered tomb deep in Egypt's Valley of the Kings? Are you allowing local superstitions and the unfortunate events surrounding the opening of Tutankhamen's tomb to play on your mind as you wait to step down into the darkness…
Content warnings: this is a horror game; you can expect the usual loss of sanity and cosmic horrors that CoC games deal with.
This game will be great if you like Indiana Jones (although this is regular CoC, not Pulp CoC!), The Mummy, Cthulhu, horror.
New players are welcome.
The GM is very familiar with this game.
Pre-generated characters are provided to pick from.
This game will be hosted in room #3 of the TTRPG Pickup Con Discord Server. Spectators welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
Trial of the Slime Lord
Shadowdark is a OSR/NSR style game where the world is dangerous, you are no big hero and both your character's supplies and your own creative problem-solving are an important part of survival rather than abilities on a character sheet. It pitches itself as modernized oldschool gaming, fast, familiar, intuitive, and deadly. Built for sword-and-sorcery adventures where fell monsters slither in darkness and ancient gems glint upon forgotten thrones, waiting to be discovered. A unique feature is that torches flame out in real-time, making adventures full of tension! Balance staying on the move with taking your time to plan ahead, all to stay alive.
You may have heard of DCC funnels, where each player runs several 0-level characters through an adventure, hoping at least 1 survives and becomes a full-fledged Level 1 Character. Shadowdark's Gauntlets use the same principle, but each turn you pick only 1 of your characters to act with instead of all at once, less multitasking! Once one perishes, the next one will show up to take their place!
Today's Gauntlet is called Trial of the Slime Lord. This cursed dungeon serves as a sort of crucible for an ooze-worshiping cult. Those who survive are granted a boon from the Slime Lord. Those who do not, wander the halls as the unquiet dead, doomed to serve the ooze for eternity. The player characters have just been kidnapped from their village and thrown in a pit to face the Trial of the Slime Lord. The adventure begins as the cultists slide a heavy stone lid over an opening in the ceiling. With nothing more than their wits and the clothes on their backs, they must escape or die! Are you brave enough to attempt it?
This game will be great if you like OSR/NSR style RPGs, creative problem-solving, dungeon crawls.
You'll be handed a set of four pregenerated 0-level characters.
New players are welcome.
The GM is new to this system, but very familiar with NSR games.This game will be hosted in room #3 of the TTRPG Pickup Con Discord server, and spectators are welcome. Using https://miro.com/
Nona de Koning’s Game Runner Profilehttps://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
For the Spoils
For the Spoils is a zero-prep GMless game and a hack of For The Queen. In this game, we collaboratively tell a story about scoundrels looking to score big. For this month's Pickup Con theme of High Seas, I've predetermined we'll play as a crew of pirates! We'll tell the story of our crew planning, executing, and facing the fallout from what they hope is a big score. As is typical of heists in film and TV, your story will be told in a non-linear fashion - with point-of-view shifts, flashbacks, and other common tropes of the genre.
This game will be great if you like For The Queen, heist movies, pirate crews, and collaborative prompt-based storytelling.
This system is especially great for new players.
The game runner is very familiar with this system.
Hosted in room #3 of the Pickup Con server, only using Discord, as always, spectators are welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
The Sunken Lampooned
About the game system:Beakwood Bay is a PbtA/Carved from Brindlewood roleplaying game for 2-4 ducks and a Keeper (GM), but not just any ducks. Inspired by Donald Duck and Uncle Scrooge comics, in this hack of Brindlewood Bay you play as bipedal Mallards hired to hunt down treasure instead of solving mysteries. Beakwood Bay is a thriving port city inhabited by all sorts of anthropomorphic animals, where anything can happen, and adventure is always on the agenda. The city’s aesthetics are rooted in the early 20th Century, but there are all manner of scientific advancements, such as an experimental rocketpad, a bustling university, and many factories. The oligarchs who control these technology-focused businesses often act as patrons for working ducks and adventurous mallards. No one comes to Beakwood Bay without a plan of how to leave richer. But there’s a curse that comes with this pursuit, and many fall victim to the so-called Coin Fever. Ducks who are sitting on vaults of gold are frequently cruel and miserly in later years, pushing away family and friends to slavishly protect the gold they’ve acquired.
But for now, you are just a middle-class mallard who dreams of adventure with your friends. Your ducks work in service of the city’s wealthy benefactors, trying to make a fortune to call their own all while working to avoid the crippling greed and exploitation that is rampant among the city’s elite. Hindered by NPCs after the same treasure, players do their best to gather clues (represented as helpful information and tools to recover the treasure) before finally attempting to retrieve it. There is no prewritten canon path or method; instead, it's up to you to cleverly combine all that you've found to obtain the treasure! Will you succeed? Play to find out!Session pitch:New-money billionaire Silas Pepperbeek has had just about enough of trying to ingratiate himself in Beakwood Bay society. But he has a plan that will make him a fortune and get him in good with the other oligarchs! He decides to send the Mallards off to uncover the remains of the recently sunk so-called unsinkable freighter, the Lampooned, hoping to find the Shining Beak, a stunningly detailed diamond bust of the legendary Morganna le Duck. The ship went down while crossing the North Atlantic, supposedly after striking an iceberg and sinking in frigid, inhospitable waters. He offers to pay handsomely if the Mallards recover it."This game will be great if you like Ducktales, Indiana Jones, cartoons, comic books, Brindlewood Bay, PbtA games, and collaborative storytelling
Players should build characters ahead.
New characters (this system has no levels) Character creation is a really quick multiple-choice process.
The game runner will contact players in advance to share handouts (rules reference & character sheets) and make your selections.
New players are welcome., Players need to have played some RPGs.
The game runner has run this game a few times now.
Tone: Silly⚪⚪⚪⚬⚬ SeriousCombat: ⚪⚬⚬⚬⚬Role Play: ⚪⚪⚪⚪⚪Exploration: ⚪⚪⚪⚪⚬This game will be played in room #1 of the TTRPG Pickup Con Discord Server. Spectators are welcome in the Discord room.CW: greed, capitalism, social class differences
Nona de Koning’s Game Runner Profilehttps://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
Check out the Rules: https://jackson-adams-rpg.itch.io/beakwood-bay (free download of character sheet)
"Myths & Omens" is a Standard Oneshot in the Mythic Bastionland system, led by Nona.
Take the Oath and venture into Mythic Bastionland, a TTRPG inspired by British folklore, Arthurian legends, and our own medieval-era myths. Rooted in GHD's previous games, Into the Odd and Electric Bastionland, the gameplay is fast and streamlined, and the world is dangerous. Nobody ever rolls to hit. You go straight to the damage roll. Every turn you decide to stay in the fight matters. Use the new Gambit system to push enemies, splinter shields, drag them down from their steeds, and deftly reposition yourself. As Knights, you also use Feats to Smite for extra damage, Focus on the perfect tactical maneuver, or Deny the strongest attacks of your foes. But combat is only a small part of the game! Like the other NSR games that inspired this, exploration and clever problem-solving will each play key parts in your adventure!
In Mythic Bastionland, you begin as a young knight errant, seeking the glory to lead warbands, earn a place in court, and rule your own domain. Glory is found in hunting the Myths of this world, manifesting them into reality while protecting the Realm from their strange influence. Each player randomly becomes one of 72 pre-existing Knights, each with personal equipment, a unique ability, and a passion that fuels their spirit. As your glory grows, you might eventually embark on the legendary City Quest, an impossible challenge to find The City itself, a shining metropolis seen only in dreams. Mythic Bastionland was inspired by the lies we tell about history, whether by misconception or design. A past that never was, brought to life, and a place that you can visit if you know the way. Come try it for yourself and discover Omens that lead you to confront the first of 72 Myths this land has to offer you!
New players welcome.
The GM is very familiar with NSR games.
Roll for a random Knight ahead of time.
Hosted in room #3 of the Pickup Con Discord. Spectators welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
"Luna's Tunes" Standard Oneshot, Neon City Blues system,led by Nona
Neon City Blues is a TTRPG where you play as a group of street-level characters, bartenders, street hawkers, dealers etc. The PCs find themselves pulled into the underbelly of the city’s darkest mysteries as discreet and disposable troubleshooters. They don’t live in the shadows of towering megacorporations and gleaming skyscrapers, but on the grimy streets. They’re the ones who hear the whispers, see the deals go down, and know where the bodies are buried. What starts as hustling to survive turns into investigating crimes that no one else will touch. As they dig deeper, they begin to uncover nefarious schemes by corrupt politicians, corporate executives, and the criminal elite, who use the people of Neon City as pawns and sacrifices in their quest for power.
Neon City Blues is a 'Carved from Brindlewood' game, meaning the solution to the mystery is NOT prewritten and unknown to the GM as well. You'll visit locations, meet suspects and gather clues, then Theorize as a group how to put it all together. The more clues you can tie into your theory, the better the odds that you are right!
In today's case, Luna V is missing! She is a cultural icon: not only is she one of Neon City's hottest musos, but she is also an MC beyond compare. Her raves at the Grotto, the nightclub where she has a residency, were legendary. Her manager is getting anxious and needs you to solve the case. And prompto, as he's already working on finding a replacement, one who is far more glitchy and far more dangerous...
New players are welcome.
The GM is very familiar with Carved from Brindlewood games.
Hosted in room #3 of the Pickup Con Discord. Spectators welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Kane's Tone” Standard Oneshot in the Call of Cthulhu system, led by Nona.
Call of Cthulhu is a TTRPG based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. You're not heroes, just ordinary people who investigate things that turn out to be beyond their imagination. You travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore, you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world. Today's scenario is Kane's Tone’s modern-day scenario with a cast of pregenerated characters to play as.
YOU WAKE UP.
You sit among trees, lying on soft pine needles.
Your clothes are torn, your hands are scratched. You’re in pain.
You don’t know how you got here. And you don’t know who you are.
There’s a dim, pulsing yellow light at the top of the hill, nearby.
Something is very, very wrong.
Will you figure out what happened in time to avoid what is coming?
Content warnings: features themes of amnesia, paranoia, loss of control, and loss of sense of self, plus the usual loss of sanity and cosmic horrors that CoC games deal with.
New players are welcome.
The GM is very familiar with this game.
Hosted in room #3 of the Pickup Con Discord. Spectators welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Swamp Goblin Mysteries” is a Standard Oneshot, Carved from Brindlewood system, led by Nona.
Swamp Goblin Mysteries is a short, simplified, fun and likely pretty chaotic game using the Carved from Brindlewood engine. You're goblins, you're in a swamp, you solve mysteries! But no one actually knows who the culprit is ahead of time, not even the GM! Embrace the chaos of being a little goblin with custom moves like Agent of Chaos, Cheat and Reckless. You also have one Main Thing. This is a swamp goblin special interest that is very dear to you, such as drunken debauchery or rejecting personal hygiene. It’s up to you how often you bring it up, but when it does come up, you have to be incredibly passionate about it. Get into trouble, find clues, brainstorm theories and end up with a big finale where you try to catch the culprit!
New players welcome.
The GM is very familiar with Carved from Brindlewood games. Characters can be quickly customized at the start or ahead of time.
Hosted in room #3 of the Pickup Con Discord. Spectators welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
"Because Everyone Did It" Standard Oneshot, Murder Most Foolish system, led by Nona.
Murder Most Foolish is a collaborative group storytelling game about crafting the clues of an Agatha Christie-style murder mystery, and then using those clues to determine what happened. However, the twist in this story is that everyone is guilty of the dastardly crime. A detective (NPC controlled by alternating players or a GM depending on player count) first questions the rest of the players who serve as the unusual suspects for a murder that has occurred. Together your group fills out the Evidence Tracker with outlandish clues. Once filled the suspects take turns using those clues to describe how they attempted the murder, the detective weaving each suspects story together into one large murder most foolish. While the game deals with murder and violence, it intends to do so in a comedic and cartoonish manner. Come make your own outrageous murder mystery story full of camp and plot holes!
Players need to have played some TTRPGs before and be comfortable with improv.
Hosted in room #3 of the Pickup Con Discord. Spectators welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Camp Flying Moose” Standard Oneshot, PbtA system, led by Nona.
Welcome to Camp Flying Moose!
Summer camp is a magical experience, isn’t it? The heat of the summer, the excitement of being away from home, and the sense that you are figuring out who you are. Away from your parents, school, and your annoying little brother. Nights spent whispering secrets and toasting marshmallows with a group of girls you don’t see 10 months of the year. Exchanging friendship bracelets, learning new skills, tipping canoes, and identifying animal tracks. It’s always the best part of the year. Don’t forget the afternoons spent deep in the forest, helping the local werewolf break the curse that keeps her in human form or performing the rituals to end the time vortex that keeps rapidly aging the campers… wait…. what?!
Camp Flying Moose for Girls of All Kinds is a PbtA game about teen girls at a summer camp filled with strange supernatural occurrences. Each session has a mystery to solve involving a strange event at camp. Use your skills, friendship, and empathy to help supernatural creatures solve their problems!
New players welcome.
The GM is very familiar with PbtA games.
Characters can be customized ahead of time.
Hosted in room #3 of the Pickup Con Discord. Spectators welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Of Flesh And Steel” is a Standard Oneshot in the Things from the Flood system, led by Nona.
System Pitch
Things from the Flood is a TTRPG using the Year Zero Engine, a D6 dice pool system from Free League, and the sequel to Tales from the Loop. You need no familiarity with any of these to play. Play as Teens in an alternate 1990s Sweden, after a decade of change and disaster, with plenty of weird stuff to investigate. There are the leftover remnants of a few decades of science-fiction technology (The Loop) gone awry. The Flood has transformed the once pastoral islands into a dark marshland. Some say that the dark water pouring out of the ground comes from within the Loop itself. Machines are afflicted by a strange virus, turning them unreliable and dangerous.
Still, your lives go on as before. You go to school, fall miserably in love, and try to do everything possible to fend off boredom. When you hear about other teens going missing, and even turning up dead, you realize its time to gather the group again.
One way or another, you will find out what these Things from the Flood really are. You're still balancing day-to-day life with solving exciting mysteries with your friends. But this is a darker time, and the stakes are higher. You're not a kid anymore, and death is not off the table.
Session Pitch
When the Teens find another local kid dead, they soon find themselves in the centre of a mystery threatening the whole population of the Mälaren Islands. What kind of creature is the machine fetus? And who are these strange robots guarding the secret?
New players are welcome.
The GM is very familiar with this system. Pregens are provided.
Hosted in room #3 of the Pickup Con Discord. Spectators welcome.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Cozy Chaos in a World of Whimsy” a Standard Oneshot in the Riverbank system, led by Nona.
Tea, Poetry, and Total Disaster!
RiverBank is a TTRPG that blends a cozy feel with crunchier mechanics, whereas many such games are very rules-light. RiverBank is meant to be a cozy place where, despite the fluster and fuss of a situation, Animals mostly just enjoy their lives, going on sledding parties, walking their pets, learning French cookery, and listening for the first cuckoo of spring. But that doesn't mean life is boring! From appalling relatives to town gossip to actual hazards, there is always something going on to shake things up.
In Riverbank, you join an intelligent society of anthropomorphic Animals and enter their life of cake and teatime by the slow part of the river. Here, the charm of cottagecore meets the delight of sophisticated critters as they navigate polite Animal society. Your character choices drive the story. Weave farcical or dramatic tales of elegant characters celebrating friendships, navigating social niceties, and weathering the unique dynamics of Animal life. Attend tea parties, stroll through gardens, and win the prize at the village fair, all while trying to dodge difficult relatives and keeping a stiff upper lip. And don't forget to balance your Animality and Poetry sides, because if you fall too far into one side or the other, total disaster may follow!
This game will be great if you like Wind in the Willows, Beatrix Potter, Winnie the Pooh, Bridgerton, Good Society, The Secret of Nihm, The Brambly Hedge, the Bastable series, or Chuubo's Marvelous Wish-Granting Engine.
Players new to the system are welcome, as long as they have a decent amount of TTRPG experience; it is less suitable for complete novices.
The game runner is new to this system.
Pregenerated characters are provided to pick from.
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
Heart of the Mangrove
Session pitch: Deep within the mangrove swamp lies a lair hidden among twisted roots and heavy mist: the domain of Alabástrea, the snake of a thousand spells. Ambitious and vain, she transforms her own scales into vessels of magic, hoarding stolen spells like a living treasure. Under her command, fanatical crabs and small servants roam the mangrove to plunder nearby villages, demanding or forcefully taking tablets and magical artifacts. Each loot reinforces her power, and the mangrove seems to react to it like a tense body about to burst. You decide you must act now and try to stop her, before it's too late and all is lost... Can you? Play to find out!
About Mausritter: The settled mice huddle together, hidden in their settlements in trees and burrows and walls, scraping and saving. A tenuous existence. You are not like those settled mice. By choice or by necessity, you are an adventurer. You live by your luck, your smarts, your bravery. With your friends by your side, you will abandon the warmth and safety of the mouse settlements and venture forth into the dark and dangerous places where other mice do not dare to tread. There is great wealth to be found by those who are willing to take it. It's a huge and dangerous world out there. It does not look kindly on a small mouse. But if you are very brave, very clever, and just a bit lucky, you might be able to survive. And if you survive long enough, you might even become a hero amongst mice.
This game will be great if you like Redwall, The Rescuers, Over the Hedge, Mice & Mystics, OSR style RPGs.
Character creation is very quick and involves just a few random rolls. We'll do this together at the start of the session.
This session will be especially good for new players.
The GM is very familiar with this system.
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
The GM will be using https://miro.com/ as a VTT.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“The Falling Lief Favourites Contest” is a Standard Oneshot in the Cottage Core Critters system, led by Nona
System pitch: You are a group of Cottage Core Critters, anthropomorphic animals who have gotten away from a busier life to a small town in the countryside. Out here, the breeze is fresh, and the meadow flowers glow golden as the sun slowly sinks beyond the horizon. The gentle sounds of nature wash over weary travellers as they are greeted by the scent of fresh baked goods from stalls and shops along the main street. Life is merry and full of little comforts for you and your cosy commune of Cottage Critters. The air is thick with excitement as your small town is most likely preparing for one of the many seasonal festivals or events. Everything should be fine, as long as the strange things going bump in the night or the weird lights at the edge of the woods mean nothing... right? The game uses a D6 dicepool system and encourages interactive roleplaying, building friendships & overcoming fears.
Scenario pitch: Today it is time for the Fallen Lief's autumn artisan festival. Your Critters plan to compete in the Favourites Contest, and you're putting your best goods forward to every V.I.Paw for this year's theme: Sweet and Unique. Stake out the competition, try to get to know the judges, and make the very best display case you can! While you are getting ready, something unexpected happens and you are soon taken on a much larger and possibly more dangerous adventure! The adventure ends with a mad rush to finish their display and present it to the judges. Can you save the day and still get back in time to compete? Play to find out!
This game will be great if you like Stardew Valley, Beatrix Potter, Zootropolis, and Under Hill By Water.
New players are welcome.
The game runner is also new to this system.
Pregenerated characters are provided to pick from.
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Pride & Prejudice & Centipedes” is a Standard Oneshot in the Household system, led by Nona
Household is a TTRPG filled with adventure, intrigue, and social interactions set in a large abandoned House. Well, abandoned by us humans, that is. The house has become a world of its own for tiny folk called Littlings. As players, you take on the role of those Littlings, who represent all sorts of beings from European folklore, such as fairies, boggarts, and elemental spirits. Each room in the house is basically its own nation with a whole new landscape, customs, and culture for you to explore! Together you'll go on to live little great adventures taking place after the First Household War ended. Peace is fragile, but it is a magical period when all Folk came together in new alliances despite old disagreements, a time of ideological and industrial revolutions. All this, always still on the brink of a diplomatic incident, of course.
Adventures can take all shapes and forms, from taking part in the great ball on top of the Chandelier to investigating on the disappearance of a precious bumblebee or simply trying to cross the Long Hallway and facing its pitfalls! In today's adventure, your Littlings all convene at the Blue Rat, a small tavern in Stairside, where they’ll be involved in an investigation of the Great Imperial Army. Can you get to the bottom of this mystery? Play to find out!
Mechanically, it uses the Director's Cut system, a D6 dice pool where you're trying to get matches (pairs, three-of-a-kind, etc.).
This game will be great if you like fey and other small folk, folklore, The Borrowers, Root, Under Hill By Water, Outgunned, and the Broken Compass.
New players are welcome.
The game runner is fairly new to this system.
Pregenerated characters are provided to pick from.
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Curse of the Chicken-Foot Witch” is a Standard Oneshot in the Land of Eem system, led by Nona.
System pitch: Land of Eem is often pitched as LOTR meets the Muppets. It's a pretty lighthearted fantasy game about adventurers exploring and discovering the remnants of a forgotten, better age. The game emphasizes player creativity and collaborative storytelling, with character abilities that allow players to invent and shape the world around them. Play is more about roleplaying, teamwork, exploration, and finding lost treasures than it is about always fighting monsters...though that's definitely part of the game! It's a whimsical and almost cozy post-apocalyptic fantasy experience. It has the usual fantasy tropes, such as lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. But in the Land of Eem, you can play as various unique and colorful characters such as a Gelatinous Goo, Bogril (frog), Shrym (fluffier shrew), Boggart, or Gnome!
Session pitch: As if there wasn’t enough trouble and turmoil in the Mucklands realm, rumor has it that an infamous witch is wreaking havoc in the Used T’Be Forest. Making matters worse, the local folk hero dedicated to ending the witch’s reign of terror has gone missing. With no one left to stop her, Chara the Chicken-Foot Witch has petrified the locals with fear. As for the hero, a gnome named L. Dorothy Sandwich, she was last seen at the local watering hole: “Wally’s Waffles and Weorgs.” This is where your characters start their search and journey.
This game will be great if you like The Muppets, Labyrinth, Adventure Time, The Hobbit, LOTR, and Delicious in Dungeon.
New players are welcome.
The game runner is very familiar with this system. Pregenerated characters are provided to pick from.
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Tiny Bugs In a Big World” a Standard Oneshot in the Pico system, led by Nona.
System pitch: Let me tell you a story. There was a night, many, many years ago, when everything ended. Bugs aren’t that great at writing things down, so nobody really thought to record the particulars of the event, but the effects were lasting; no more pesticides, no more deforestation, no more fish hooks or bait boxes or flypaper. Pets ran free from newly-quiet houses, and roach motels showed nothing but vacancies. The biggest change that most bugs noticed that night was that it suddenly got a lot quieter, especially near those black stone ribbons they’d learned not to cross, and the immense above-ground warrens full of beeping machines and smells so succulent they were almost impossible to resist. So bugs, on the whole, flourished. And the world opened up to them in return. Welcome to Pico, a game of tiny bugs in a big world.
Pico is the newest release by Felix Isaacs, based off the same engine as his award-winning game The Wildsea, with a few little bugly twists thrown in to keep things fresh! It is a fiction-first system about playing as tiny bugs in a huge world where humans have disappeared entirely. The game's themes are Cute, Weird, Community, Creativity, and Adventure. It is a game about solving tiny problems, most often in creative ways and often without violence.
Session pitch: The Mysteriocalypse has been termed, by some bugly historians, as the 'end of an age of order', and perhaps nowhere is this more evident than within the transparent confines of the Skyglass Dome. There are echoes of a less chaotic time - workbenches stacked with rusting tools, sacks of sand that would have dwarfed even a picotitan before they split and spilled, the remnants of a fine iron cage standing stark against the outer sky. But that old world is... Well, not gone, not entirely, but certainly thoroughly reclaimed. The Skyglass Dome now stands as an ecological triumph, a contradiction, and a living chaos. Desert dunes stretch between lush, fertile flowerbeds, and cacti grow in the shade of fruiting vines. The glass panelling that once kept the outside world at bay is bloomcovered, stem-choked, and in some places missing entirely. Some denizens, the spiky sorts, revel in the spilled sands and the heat of a glass-focused sun and wish to keep things as they are. Others want to speed the spread of vegetative chaos, hatching elaborate schemes to break panes and twist metal, and sowing ever more seeds wherever they'll take. The Skyglass Dome is glorious, rowdy, tropical, colorful and above all, ready for you to come visit and explore.
This game will be great if you like exploration, creative problem-solving, playing as small creatures in a big world, The Wildsea, Mausritter, Redwall, The Rescuers, The Hobbit, Over The Hedge, Discworld, Hollow Knight, or Thumbelina.
New players are welcome. The GM is also new to this system. Pregenerated characters are provided to pick from.
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Gone to Seed” is a Standard Oneshot in the Something Tookish system. Led by Nona de Koning
In Something Tookish, you play as a Halfling in a cozy little village, solving various mysteries. Not everything is a crime, and there's nothing as gruesome as murder, oh no, they wouldn't do that! But petty theft or spats between neighbours also require someone to meddle solve them, right? And you're just the Halflings for the job! This game uses the Carved from Brindlewood framework.
This means (just like in Brindlewood Bay), there is no canon solution to the mysteries. It's up to the players to come up with a clever way to tie everything together. However, there are plenty of clues to find and plenty of locals to meet!
This oneshot is for 2-4 Halflings and will take about 3 hours. Our session pitch: "Rogert Bumblestaff's vegetables have gone missing from his garden overnight during the past few weeks, and that he suspects his old rival and neighbour Cotter Mugwort of stealing them. He wants the Halfings to prove Cotter’s misdeeds and shame him before the village. Can you catch the thief red-handed? And is Cotter or someone else? Play to find out!"
This game will be great if you like cozy mysteries, community, small-town village life, rhymes and tales, The Hobbit, PbtA, and/or Carved from Brindlewood games.
New players welcome.
The game runner is very familiar with this system.
The game runner will provide playbooks in advance, so you can customize your character.
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Small Creatures, Big Emotions” is a Standard Oneshot in the Michtim system, led by Nona
Michtims are easily mistaken for hamsters at first glance, yet they have access to magic, technology, and nature's allies. They are in constant struggle with humans' plans to take down their sacred Immergrummel woods. Nevertheless, they also know how to have a good time, because bakery festivals are an important part of their culture. Imagine a cartoon show starring you and your fuzzy gang, in fervent episodes to save your beloved magical kingdom from the machinations of humanity. You will take your finest Glidewing cloaks and most trusted Tome of Frost to blast away at your enemies with the power of your Anger. You will build mechanical support drones to cure your friends from afar. You will define trigger conditions to ward your friends with the power of your Grief. It's about exploring a world that's larger and more hostile, but that holds wonder and amazement.
Personality is a core mechanic, and Michtims are very emotional. Their abilities are directly based on the five big emotions! Anger is used to attack foes, while Love allows the Michtim to tend the wounds of friends. Joy provides mobility and perception, while Fear is used to hide or evade attacks. Grief, on the other hand, allows the Michtim to weep to reduce incoming damage. Outside of emotions, their culture uses a blend of Magic, Tech, and Nature to deal with issues. Jump into play quickly by combining a Personality like The Creative, The Protector, or the Gloomy One with a Calling such as Daredevil, Cook, or Sorcerer! Who will you be?
This game will be great if you like Inside Out, David the Gnome, Saturday Morning Cartoons, fluffy critters, and leaning into your character's emotions!
New players are welcome.
The GM is also new to this system.
Character templates are provided to pick from.
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Best in Show” is a Standard Oneshot in the Scurry system, led by Nona.
In Scurry!, you play as crafty beasts embarking on daring heists, with easy to learn rules suitable for all ages. In this all-for-one and one-for-all game, players share access to the same Scurry Dice, which you roll when attempting difficult tasks. Don't stop! If things go wrong in the story or if you wait too long, then the Scurry Dice will shrink. Success gets harder to roll for, and you edge closer to Something Awful ending your adventure. Every game is a hectic race to the finish line! Set in the same world as the solo game Apawthecaria, come explore a world full of cute critters but also full of adventure
Today's Scurry is called Best in Show:
Throughout the year, the esteemed Guild of Hivewardens holds special competitions and pageant shows for their members to show the best new bug breeds, much to the delight of the inhabitants of the Bristley Woods. This year, a young shrew named Shona is in need of your help. Her beloved peacock butterfly, Agile Aggie, has been bugnapped! The Beasts need to track this shimmering wonder down before judging begins, or it’ll be curtains for Shona’s career before it’s even begun!
This game will be great if you like cute critters, slice-of-life, Zootropolis, Over The Hedge, Apawthecaria, Magical Kitties, and Greenwood Outlaws.
New players are welcome.
The GM is very familiar with the system.
The GM will guide you through the very simple character creation, ideally done ahead of the session.
Hosted on the Pickup Con server, spectators welcome.
We'll start by creating your characters and then play through our adventure, all in 2.5 hours tops
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“The Cursed Mirror” a Standard Oneshot in the Magical Kitties system, led by Nona.
You are Cute. You are Cunning. You are Fierce. You also have a Talent, a Flaw, and a Magical Power. You are Magical Kitties, and it’s time to Save the Day! This D6 dicepool system is designed for all ages to enjoy and excels as an introduction to TTRPGs, but is still great fun for a group of experienced adults, too.
Welcome to your Hometown: Sunset City, also known as the City of a Thousand Mysteries. There’s always something fishy going on here, whether it’s someone robbing a priceless work of art from a museum or an unexplained case of amnesia. Kitties in Sunset City run the famous Cat Eyes Detective Agency, which is housed in the basement of the human Diamond & Ace Detective Agency. Although the human detectives are pretty good at their jobs, sometimes it takes a magical touch to get to the heart of what’s really going on in this town! Magic in Sunset City is mysterious and hard to spot unless you know what you’re looking for. Magical kitties have an advantage, being magical themselves, but most humans wouldn’t know magic if it hit them in the face. This time, the Kitty Krew is visited by a witch and tasked to find the Cursed Mirror stolen from them! Whenever someone looks into it, they turn into a statue, uh-oh. Better get on it quickly!
This game will be great if you like cats, magic, Saturday Morning cartoons, Ratatouille, Over the Hedge, The Rescuers, and Thumbelina.
This system is especially great for new players.
The game runner is very familiar with this system. Pregen kitties are available.
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server. Spectators are welcome in the Discord room.
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Resort Island” is a Standard One Shot in the Deathmatch Island system led by Nona
Deathmatch Island explores the idea of a cruel system that uses paranoia and competitiveness to turn competitors against one another, and whether those victims will ultimately destroy each other or build the solidarity needed to smash the system together. You are Competitors who have been dropped onto an island for this strange and scary game with only vague memories. You will forge relationships with your fellow teammates, negotiate alliances with other competitors, compete in deadly contests, earn rewards, and make your way towards a thrilling endgame. Along the way, you'll narrate flashbacks to your competitor's mysterious past, giving everyone insight into what motivates them in the present. Ultimately, the competitors will progress through the island until the final Stand Off. Will you play to win? Or will you try to break the game? While this is a brutal game about survival, you are mostly trying to work together for survival against rival groups. However, PvP is possible in the endgame. It is also important to know that it uses a zoomed-out single-roll resolution system and time skips. Be prepared to take turns narrating outcomes for group scenes, often switching between what happened in the scene and your character's private confessionals in front of a camera, recorded after the fact so the audience can see what happened. This all shows how reality TV shows only show certain interesting bits, along with montage sequences, rather than every single moment. Today, you'll play on Resort Island, an idyllic-looking island that was once a former resort for the rich and powerful. Complete with white sand beaches and peaceful-looking lagoons, theme park attractions, luxury entertainments, and even the usual bit of cultural appropriation. But this peaceful-looking island will soon reveal a whole array of deadly games. Ready or not, here you go!
This game will be great if you like Battle Royale, Squid Game, The Hunger Games, FantasticLand, Black Mirror, and/or reality TV.
New players to the system are welcome, but they need to have overall TTRPG experience and be comfortable narrating (parts of) a scene on their own.
You will get to roll up a character ahead of time, guided by the GM.
The game runner is familiar with this system.
Tone: Silly⚪⚪⚪⚪⚬ Serious
Combat: ⚪⚪⚪⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚪⚬
Tags: modern, dystopia, battle royale, game show
Content warnings: possible player-vs-player in the end game
This game will be hosted in room #2 of The TTRPG Pickup Con Discord server; spectators are welcome. Possibly using Miro whiteboards. https://miro.com/
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Hammer of the Earth” a Standard One Shot in The Ultimate Micro-RPG Book system. Led by Nona de Koning.
For the city to survive, it must move. Hammer of the Earth is an adventure game about humans who worship the last machine in a world ruled by vines. You are Outriders, individuals who ensure the fuel supply for Hammer. It's the last bastion of civilization in the form of a gargantuan train, each carriage housing ten thousand souls, navigating an endless network of tracks. If the train stops, they are all doomed. The Navigator (GM) picked you from your various factions to keep the train moving. Presented with a limited clock and numerous obstacles, can you get back in time? Success or failure, you must all work together, even if in the end only one of you is held responsible for the outcome... Hammer of the Earth is part of The Ultimate Micro-RPG Book, an anthology of 2-page games. This means it's very rules-light and very easy to learn, but players should be comfortable using their own imagination without many rules to hold on to. This game will be great if you like rules-light adventures, countdown clocks, an impending sense of doom and trying desperately to be the hero when everything seems to be against you.
We'll create characters together at the start of the game, it only takes mere minutes.
Tone: Silly⚪⚪⚪⚪⚬ Serious
Combat: ⚪⚪⚬⚬⚬
Role Play: ⚪⚪⚪⚪⚪
Exploration: ⚪⚪⚪⚬⚬
This game will be hosted in room #2 of the Pickup Con server. Spectators are welcome.
Content warnings: n/a
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“The Magistrate's Gambit”, a Standard One Shot in the Dragonbane system
Dragonbane is a classic fantasy TTRPG, OSR/NSR in spirit and full of magic, mystery, and adventure. Carefully explore, creatively solve problems, and treat combat like the dangerous thing it is! Dragonbane is designed from the ground up to facilitate fast and furious play, with room for laughs at the table, while still offering brutal challenges for the adventurers.
Archmage Kalisial has a bet with Magistrate Stalomer. In their youth, the two of them came upon a magical necklace. To decide who gets to wear it, they meet once a year for a game of smickleboard. Kalisial always wins. For the first ten years, Stalomer thought he would be victorious. He practiced with masters and studied classic games, but still lost every time. Now Stalomer wants to win just once before he departs this life. In recent years, Stalomer has been studying the artifacts Kalisial wears during their games. She always wears a wig that hides her scalp, a pair of gilded spectacles, and carries an exquisite game board of onyx and silver with expertly carved, ruby-encrusted pieces. Stalomer believes these three artifacts are why Kalisial keeps winning. He has therefore had replicas made of these items, and you have been tasked with replacing the artifacts with the replicas before the party begins.
Today you'll play the Magistrate's Gambit scenario, designed specifically for convention play. Players will need to work together to complete their quest in just two hours, as the IC part has a strict time limit! The session is scheduled for 3 hours to allow for introducing characters, teaching, a midway break, and a short wrap-up revealing your score! The latter is just a fun nod to those old-school tournament-style games, as always, telling a good story together is more important 🙂
Pregen characters provided. New players welcome. The GM is very familiar with this system.
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server, and spectators are welcome. Using Miro whiteboards. https://miro.com/
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“The Sinking Tower” is a Standard One-Shot in the Dragonbane system. Led by Nona de Koning.
Dragonbane is a classic fantasy TTRPG, OSR/NSR in spirit and full of magic, mystery, and adventure. Carefully explore, creatively solve problems, and treat combat like the dangerous thing it is! Dragonbane is designed from the ground up to facilitate fast and furious play, with room for laughs at the table, while still offering brutal challenges for the adventurers. The sea wind howls, and the smell of seaweed and decay stings your noses. You pull your cloaks tighter around you as the rowboat cuts through the restless sea towards your destination. Then the fog clears, revealing the sinking tower rising from the water. This is the moment you have all been waiting for, the day when the enchanted stone tower said to have been built by a mad mage rises from the sea once more. It only happens once every twenty years, according to the fishermen around the inn’s warming hearth, and only stays above water for two hours. Then it sinks back into the deep along with its treasures. There is a ghostly green light glowing ominously at the top of the tower. That is where the sorcerer’s emerald is said to be. Perhaps you will be the first to find it? Today, you'll play the Sunken Tower scenario, which Free League designed specifically for convention play. Players will need to work together to solve puzzles, win battles, and find valuable treasures. And all that in just two hours, given the IC part's strict time limit! The session is scheduled for 3 hours to allow for introducing characters, a brief teach, a midway break, and a short wrap-up at the end, where your score is revealed! The latter is just a fun nod to those old-school tournament-style games; as always, telling a good story together is more important than winning! Pre-generated characters are provided.
New players are welcome.
The game runner is new to this system, but has plenty of experience with similar games.
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server, and spectators are welcome. Using Miro whiteboards, https://miro.com/
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning
“Welcome to Hekaton” a Standard One Shot in the Legacy: Life Among Ruins system. Led by Nona de Koning.
System Pitch Legacy: Life Among the Ruins is a PbtA game about the survivors of a reality-twisting apocalypse, and how they adapt to and rebuild their new world. Unique is the shift between a zoomed-out overview of your setting across multiple generations and a zoomed-in play of individual scenes. Every player gets two different playbooks, one for their family and one for their character. When your own character isn't in a scene, you can grab one of the quick characters and guest-star in someone else's family! As you play, you’ll move between the family and character levels, zooming in to play through a short adventure with a group of characters and then zooming out to show the broad strokes of your family pursuing their agenda. Your family (i.e., faction) is a collection of survivors brought together by blood, loyalty, or ideology, each with their own strange powers, hard-earned through surviving the apocalypse. They have their own needs, strengths, and doctrine, and you will use their forces to conduct diplomacy, claim resources, and use subterfuge on other factions. Families act slowly, taking days or weeks to take action. You’ll also have an individual character - a particular member of your family who is your story’s focus. They’re in a position to change the course of the family’s history, whether the family intended to give them that power or not. They’ll have their own skills and powers, as well as the ability to command the family’s forces and resources. They’re more flexible than a family, able to act in a matter of moments and call on their friends from other factions for aid. If you play beyond a one-shot, your character's choices can even impact their family for many generations to come!
Session Pitch: Welcome to Hekaton. This world was meant to be paradise. From the first probe flyby, we heard incredible tales of lush jungles, pristine oceans, and fantastic beasts. Our ancestors landed, and there were some teething problems, for sure. The space elevator took longer than expected to build, and the ambient spores caused widespread illness before we worked out the source. Solutions were found, and the colony was prospering. Then the titans came. Maybe they were always there, slumbering in the jungle. Maybe they’re agents of the planet’s immune system, generated to wipe out our infestation. Maybe the research complexes out there in the jungle made something strange that they couldn’t control. They struck like a hammer blow. Towering beasts several stories tall surged out of the jungle, tearing apart our city. With a snap heard around the world, a titan shattered the diamond filaments of the space elevator. We fled into our bunkers or deep into the wild as its shards crashed down, gouging deep furrows in the land. With victory achieved, the beasts melted back into the jungle. We don’t know why nobody’s rescued us. Maybe they think the colony’s dead. Maybe they’ve fallen to their own apocalypse. All we know is that we’re stranded down here, finding homes in the ruins of our grandparents’ palaces. But still we look to the stars, and dream of a life free from the titans.
New players welcome.
Players should have played some RPGs before.
The game runner will provide pre-generated characters to pick from, with room for customization.
Tone: Silly⚪⚪⚪⚪⚬ Serious
This game will be hosted in room #2 of the TTRPG Pickup Con Discord server, and spectators are welcome.
Content warnings: Kaiju monsters, apocalyptic keystones like resource scarcity and environmental threats, and chances of minor PvP
Nona de Koning’s Game Runner Profile
https://www.indecisionist.com/ttrpg-pickup-con-game-runners/nona-de-koning

